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Enemy sneak implementation for VATS und HUD detection


olafreinhardweyer

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Today, when i used VATS i closed in on an enemy that was kneeling. Then it hit me!

What if VATS didn't!? Here's the logic behind it; i think one would need FOSE to do it:

 

1) Upon entering VATS or when hitting the left or right arrow button

to close in on a target, there is

2) a check: If the NPCs sneak skill is higher than the Players Weapon skill

the enemie will be skipped instead of VATS closing in on him. You might

see him "rushing by" visually, which is already a hughe advantage,

considering you might not have seen then enemy outside VATS at all.

3) Perception should factor into the equation, following the logic of the red

dots marking enemies on your hud.

Which makes me think, the red dots TOO might only show up, if your

perception outweights the enemies sneak skill.

 

4) I am pretty sure, NPCs don't have the sneak skill assigned to them.

I never worked with the Geck, but i figure, groups and levels of

NPCs are assigned all kinds of skills, one just would need to

assign a sneak mechanic to them too.

 

I would love to hear your responses, PMs are also okay.

 

Olaf

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