Ruadhan2300 Posted March 14, 2011 Share Posted March 14, 2011 (edited) ###########################VAULT 105################################ http://newvegasnexus.com/imageshare/images/1454396-1300066069.jpg Brief:To Create a populated Vault Tec styled Vault with multiple questlines, unique characters and a coherent backstory. Long Description:Vault 105 was, like so many vaults, a part of the Great Vault Experiments attached to Project Safehouse. its intended purpose was twofold,to safeguard up to 1000 middle and upper class citizens in decent comfort through the course of nuclear armageddon, and to study how these people interacted with the postwar civilisations. To facilitate that end, the vault was heavily stocked with supplies which would be of use to a low/zero industry society and of little use to the population of the vault. The vault was also provided with approximately 200 years worth of more practical supplies with which to operate. in 2077 when the alert went out to make for shelter, nearly 1000 panicked people descended upon the vault, most of them came from the nearby towns of Primm and Nipton. The mindless bureaucracy of the Vault-Tec officials nearly killed them all as when the bombs struck the surrounding area, there were still 200 people queuing at the door. The resulting stampede killed four people and crippled several more, these poor unfortunates were left outside as the door ground shut. 197 years later, with supplies running low, the vault's overseer decided to open the vault in a limited fashion. using the huge quantities of useless junk (from the vault-dweller's point of view) they would trade for things they needed. Robotics components, high-quality electronics and energy weapons were abundant in the vault's stocks. the last of these would become a point of contention as New Vegas based distributor Silver Rush and its psychopathic owners would take offence at the alternate source of plasma and laser weaponry. The upper levels of the vault were opened to traders, with many setting up semi-permanent stalls within the cleared out storage and maintenance bays near the entrance. for security reasons however, all visitors would be screened before being allowed to enter. Those found untrustworthy would not remain alive to tell the tale or worse, the location of the vault. ###########Current Progress 14/03/11 Outer Entrance cell - ~95% - some minor cluttering, possibly add a security robot to supplement the guard - One NPC security guard with his own quest, Partially cluttered, Navmeshed.Trader Area/Vault Entrance - ~35% - outside the door, some cluttering to do, inside, loads of work.. one NPC Vendor partially completed, three or four more to do. plus security guards and robots. Vault Common Areas - ~30% - most of the layout is done, large areas still missing. no cluttering or scripting done.Living Quarters - 0%Sub-levels - 0% Questlines - ?% One quest complete, the entrance quest. perhaps a little work left to do with debugging the exception scenarios in that quest, but so far, looks done. for other quests, no idea as it's unknown how many quests I'll be putting together for this. anticipating quite a few smaller ones (such as open ended requests for specific types of object) and perhaps a couple more complex ones. see how it goes. #############Update 22/03/11Yep, still working on this, its been my primary project for the better part of a month now.in cool news, I've figured out scripting, retexturing of the ruined vault parts, questlines, NPC Dialog AND been getting some more ideas for the modfurther additions to the above described plan, I intend to implement a voucher system for a Vending unit to allow a wide variety of items, ranging from vault suits (which are free) to weapons and ammunition, to stimpacks and chems.for balance, you earn the vouchers via the questlines and open-ended quests, ie someone in the maintenance team might ask you to bring them as many sensor modules and steam-gauge assemblies as you can find, and reward you with vouchers. or perhaps the vault librarian wants any and all intact prewar books you can find.lots of possibilities there, and an alternate reward system for the quests :) at the suggestion of my younger sister, a Lemonade stand shall be included :) complete with a unique new consumable Lemonade item. also thinking maybe a questline related to it.New things since the last update :- new vault tile pieces.New security chief character created, plus security officersthe communal area is now 80% complete in layout, maybe 5% in clutter. no navmeshRetextured vault suits to include the 105 number (male and female, also remembered the neck insignia too!)Started work on the living quarters layout. maybe 20% of the layout now. no clutter, no navmesh.Navmeshed the majority of the entrance area (leaving the trade areas for the moment, they need more work for the big stuff first)Entrance area is completely laid out, it just needs clutter. #The new vaultsuitshttp://newvegasnexus.com/imageshare/images/1454396-1300766480.jpg ############# Oh yah, and the reason for the high Vault number in the Mojave? well, the real-world reason is that Vault 105 was a vault which I was originally going to make for F3, but had the resources for already when I came to make a vault in New Vegas.Storywise? its related to a Cardgame called 105. look it up on wikipedia :Pthat's my excuse and I'm sticking with it until something more convincing comes along. Let me know what you think :) Edited March 22, 2011 by Ruadhan2300 Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 14, 2011 Share Posted March 14, 2011 Nice I like it, its a good vault scenario and I've read a lot of them, Here are some threads and things to help you out hopefully "Modders Resources And New Models" Thread Full of modders Resources from both Fallout 3 and New Vegas in a very organized fashion as well as models that can be improved and then use for Fallout. "What Would Your Vault's Experiment Be?" Lots of fan made scenarios of social or psycopathic experiments in various vaults. "Post your Quest Mod Ideas Here" Try The Vault specific ideas obviously. "The Fallout Community Thread For Voice Actors and Volunteers to VA" My thread where members and modders post either offering or asking to/for voice acting for mods in the works. And just for the hell of it, try checking out some of the photos from the Power Armor Inspiration for some ideas if you plan on new armors. Best Of Luck Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted March 22, 2011 Author Share Posted March 22, 2011 pseudo bump:I honestly would have thought that editing the post would bump it up to the front...wierd... And to justify this post....an extension on the planned Vending system.essentially, its a terminal with a container attached, plus a fair bit in the way of statics around it to pretty it up.the terminal links together a series of menus for weapons, apparel, Aid/Consumables, Miscellaneous and Ammunition. pretty much the same categories as the pipboyI kinda figure being made by the same people, the menus would match closely....so far, I have the system set up to spawn items from the lists, though only the Vault-tec list is complete (prewar has the items in the lists, but no spawn commands tied to them)now I need to make it work with vouchers, plan is to use something like the following code...##########vCount = Player.GetItemCount Vouchersif vCount > 1Container.additem VaultSuit105 1 100Player.removeitem Vouchers 1endif########## should be straightforward enough. the only real hurdle is that I have to organise the menus to avoid more than around seven - ten items at a time. I'm thinking in terms of simply avoiding most of the miscellaneous items entirely. have a couple categories of day-to-day living (like cigarettes and dinner plates and similar) and mark the remaining sections as "out of stock" with the explanation being most of the supplies have been physically moved up to the trade areas and are no longer accessible to the system. #The system as it appears in the geck so far, probably will redesign the flashy upper bits...http://newvegasnexus.com/imageshare/images/1454396-1300767941.jpg Link to comment Share on other sites More sharing options...
MrGrymReaper Posted March 22, 2011 Share Posted March 22, 2011 @ Ruadhan2300 - Have you also taken into account the offense that the vanilla "Brotherhood Of Steel" might take at the vault suppling energy weapons, to those who they trade with. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted March 22, 2011 Author Share Posted March 22, 2011 (edited) Actually it hadn't particularly occurred to me, but then, the BoS isn't a major presence in the Mojave, and they're a long way north. Secrecy is also a major part of the vault's ethos towards the outside world. so as far as anyone else is concerned, there's an influx of energy weapons and high technology coming from somewhere. but yah, the BoS and the Silver Rush would both have the means and interest to back-track that tech to its source. perhaps that'll be part of some of the major quests. thanks for the input :) Edit:after more than 15 hours of work today, I feel I should provide another updateDone Today:-#Devised and implemented the Vault-Tec Omni-Vendor Machine, basic functionality + the Vault-tec brand products, still to implement; vending Tokens, the rest of the product tree, limiters for the products (to stop unauthorised vault dwellers from buying weapons and armour) and a higher quality model. #Vault Security Armor Retexture. complete and implemented.#Vault Suit Retexture. Complete and Implemented #Further tweaks to the Entry Quest to make the interactions flow more smoothly#Implemented dialog for the Vault Security Chief (Chief Rogers)#Created basic Vault Dweller NPCs for testing the new Vault Suits.#Created and produced most of the basic dialog for a vault Doctor (Doctor Ryan), Heals, Removes Rads, Trades Medical Supplies (though there are no supplies to buy yet)#Reworked a room into a Clinic (formerly that room was going to be a Weapons vendor's room)#expanded the Communal Areas to approximately 80% of their layout (from around 40%)#minor expansion to the Living Quarters area#Added Security Cameras to the outside of the vault Gear Door area. All in all, extremely productive day :)I even had time to teach a friend how to make new Cells in the Geck, and to create a nearly working recreation of the Rock-It Launcher (stymied by being unable to use Form-lists as a source of ammunition) Feeling Freakin Awesome. Edited March 22, 2011 by Ruadhan2300 Link to comment Share on other sites More sharing options...
cpocurtis Posted June 15, 2011 Share Posted June 15, 2011 This looks awesome, and I hope it's still going! Looks like the last post was a long time ago. Just wanted to see if this is still one of your projects. Link to comment Share on other sites More sharing options...
hadoumastery Posted June 24, 2011 Share Posted June 24, 2011 Nice I like it, its a good vault scenario and I've read a lot of them, Here are some threads and things to help you out hopefully "Modders Resources And New Models" Thread Full of modders Resources from both Fallout 3 and New Vegas in a very organized fashion as well as models that can be improved and then use for Fallout. "What Would Your Vault's Experiment Be?" Lots of fan made scenarios of social or psycopathic experiments in various vaults. "Post your Quest Mod Ideas Here" Try The Vault specific ideas obviously. "The Fallout Community Thread For Voice Actors and Volunteers to VA" My thread where members and modders post either offering or asking to/for voice acting for mods in the works. And just for the hell of it, try checking out some of the photos from the Power Armor Inspiration for some ideas if you plan on new armors. Best Of Luck Indeed I like the idea as well... I wonder what ever happened to that special encounters reborn project? Link to comment Share on other sites More sharing options...
kevkiev Posted June 25, 2011 Share Posted June 25, 2011 Wow, sounds amazing! Considering the awesome job you did with the uber-cool Scarab Laser Rifle (or, as I call it, my Cazadore Sizzler), I'm thinkin' there could be some tasty energy weapons indeed. Going from the comment that inhabitants were primarily from Primm and Nipton, I'm really, really, really (etc etc) hopin' the location doesn't conflict with A World of Pain (and its monster-patched version with "rumble zones"). There's a fairly extensive AWOP sewer network under the area between those 2 towns - entrances at the south end of Primm (just before the inclined ptn of the road up to the plateau with the hydro tower and the rad pool), at the underpass where you kill the ants for that Mojave Outpost NCR guy and at that bombed-out building halfway from the underpass to Nipton where those Vipers hang out. at the suggestion of my younger sister, a Lemonade stand shall be included ^ this cracked me up :D Hope all goes well Ruadhan2300, this looks to be a pretty sweet mod. Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted June 26, 2011 Author Share Posted June 26, 2011 hey thanks for the attention guys, I haven't forgotten this mod, its just that what with university taking up most of the past few months with my dissertation work, and the past three weeks of my computer being essentially dead (OS failure I think) I haven't had the time to do anything with it. my computer just got sent off for repairs this morning, hopefully the turnaround will be quick and I'll be able to dive right into modding again in under a week....also thoroughly looking forwards to trying the latest DLc content for new vegas :) I totally missed those. old world blues came out literally a few days after my comp died. fortunately for this mod and for my sanity, I was able to boot my comp up with a linux based boot-disk and copy far more gigabytes of data off it than is entirely sensible. so my new vegas mod collection and the game itself are preserved. barring some minor setup stuff when I reinstall it (assuming I even have to...not sure if they'll be able to fix it without wiping the drive, taking no chances on it) in answer to the question of where the vault is...as of the moment, the vault itself is under a totally new building I placed just off the road to nipton. the nearest FT point is Nipton Road Pit Stop. its a few hundred meters from there. I'm hoping it won't interfere with any other mods. I've been working on it long enough that I'm reasonably sure it won't, no mods I've got interfere with it :Pthe vault interior has been undergoing several revisions, I'm having trouble with the layout. making it large and sensible for a decent sized vault is difficult. Link to comment Share on other sites More sharing options...
PoisonBerrie Posted July 13, 2011 Share Posted July 13, 2011 This mod looks and sound very awesome. I'm going to keep track of this. @ Ruadhan2300 - Have you also taken into account the offense that the vanilla "Brotherhood Of Steel" might take at the vault suppling energy weapons, to those who they trade with.Well to be honest the BOS is pretty much holed up, with only some scouts keeping track of things in the wasteland. During the course of the game, the BOS is hardly in a position to do much against them, so the Silver Rush is the only one in a position to be a nuisance. Link to comment Share on other sites More sharing options...
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