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12 Gauge Weapons Unable To Load 12 Gauge GRA Ammo


Etyneo

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That's all I really can do. you need it to sort your stuff correctly. These are vintage files. These contain mods that no longer are here and a lot of people have these still.

 

I really don't want to be involved in Polictical Rivalry here, so what ever it's worth, this is all I have I can offer you.

 

I keep all files I download that are whole..

Edited by Purr4me
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LOOT did not resolve the issue.

 

Unable to find any downloads for the 0.14.11.19 version you suggest, either on the Nexus, or off of it. The closest thing I can find is 0.14.11.12 found here. The GitHub has bugtracker stuff, the source, and precompiled binaries for 0.14.11.12. Should I be looking somewhere else for this 0.14.11.19?

Edited by Etyneo
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Hmm, well, as a bit of thinking outside the (sanity) box, how about adding a mod at the end that restores the GRA ammo lists? Probably the safest would be by script, but just copying them over from the GRA master file should at least solve your problem.

 

I don't have the time to do it right this moment, but installing the GRA version of my Hellsing ammo at the end of the list should probably do the trick. Note that you don't have to actually use the the somewhat overpowered Hellsing ammo, unless you want to. Just have the mod active, so it can restore the GRA ammo lists.

Edited by Moraelin
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LOOT did not resolve the issue.

I do in fact Realize that. Thus Fomm is required to fix this issue.

IF you edit the "Loot" based file, the very beginning shows why it won't work right and it's intended audiences.

 

Skyrims a good game, I'm all for it and the tools used for it ,I am not for forcing it's derivatives in to older game engines.

 

Code meant for New gen will not work right in old gen games. That's crazy.

 

Point...can I use TESV.exe to run fallout's ? the answer is NO, I can't...then your left with the question.."WHY NOT?

 

they can stew on that.

 

IF any Rebuttal is made to this effect, better back it up with proof. "That's for trolls...just encase I snag one or two."

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I may be able to force NMM to use a specific folder as it's Temp folder and therefore find that settings.yaml thatwas mentioned. I can probably even find the relevant sections of that file and copy them into 2 other text files with the names, "masterlist.txt" and "loadtemplate.txt", but am not certain precisely where these need be placed. Could more detailed relative paths be provided?

 

The files that were linked were placed into both the "Install Info" and the "mods" folders that FOMM created upon install. However, FOMM does not seem to detect them when I attempt to use any of the BOSS related functions. I am currently using FOMM 0.14.11.12 as I cannot find any newer version, though I've seen a reddit post indicating there's a 0.14.11.19 around somewhere.

 

In the meantime, I'll try using the other suggestion of using another mod to restore the ammo lists, since I haven't bothered to look into scripting for New Vegas, and don't want to delve into the GECK or FNVEdit presently.

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and the "mods" folders that FOMM created upon install

No wrong.

 

I am currently using FOMM 0.14.11.12

Won't work as intended ,the two files needed i have posted here already.

 

nmm will not use these 2 files, it uses something Entirely different.

 

Fomm creates a folder in the games folder automatically, all files for sorting go into that folder. earlier and later version of Fomm will not use that folder.

The format of the files prevent nmm from using the data.

 

For what ever reasoning there is to justify all of this twisting of required data ? I am out of ideas.

 

Fallout's are basic, simple games, the tools once made worked and should still work. the changes made are ONLINE changes, not thew software here or on your PC...SVN codes for URL's were changed and formats used were changed.

 

It's like chasing mice. IF my system would record fast enough I could make a U-tuber of it and settle all of this.

 

Up above are two links that contain the data you need to sort your mods with The version I told you to use.

 

earlier this week on this site I linked in to the source and the file was valid...now's it is corrupted. This is a site issue. "Politics" not something I want to deal with.

 

If you download it, and find it not valid. a tool meant for all and it is no good, you can get involved in it's reporting.

 

I have agig of wasted mods sitting here Invalid downloads That completed, and shows I downloaded them but are zero...data Empty 7z, rar, zip , and EXE files that are just junk. Done downloading things that don't work, find a mirror or another site that has the tools you need.

 

Too many people suffer from dumb things not working.

 

I had a suspicion this sort of thing would surface. Complain about the files not working, I can't / Am not allowed to send you mine.

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Moraelin, your solution seems to have worked. It's not optimal, but it will do, thank you. I don't know if I'll use the special ammo your mod adds, but simply having the mod active has resolved the issue. Perhaps one or more of the mods I'm using is partially corrupt? Though I still suspect it's a load order issue.

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Actually, I suspect it's a mod that adds its own ammo, without taking GRA into consideration. I created the same problem with the first version of my ammo mod.

 

Of course, if it doesn't also have a script to add the ammo, now you've disabled whatever ammo it added.

 

Probably the safest solution would be to add the GRA ammo back to the lists by script. On the other hand, if it works, it works.

 

As for the Hellsing ammo, well, as I was saying, you don't actually have to use it. It's not actually distributed, so unless you actually buy or steal it from the 4 vendors, you'll never even see it in the game.

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