SGTbayk47 Posted August 13, 2015 Share Posted August 13, 2015 Hey all, I'm currently trying to set up a script for an elevator, and didn't have much success using a timer within the script to delay the activation of the door. As a result I resorted to using an activate parent. I have set it up so that the script applies an imagespace modifier and plays the sounds etc when a control panel is pressed. I also made this control panel the activate parent of a door, and 'Activate' is called on the control panel in the script, which should activate the door. I have just figured out though that using an activate parent through a script seems to crash the game? I also ran into another problem, although a solution for this isn't as urgent. I made a custom sound to go along with delay caused by the elevator, and made a new sound effect for it. However when I called the sound in a script using 'PlaySound' no sound was played. I used a .wav the same as the default game sounds, but maybe I missed some extra info when I exported from Audacity? If anyone knows how to solve either one of these issues, it would be greatly appreciated. Thanks, BayK. Link to comment Share on other sites More sharing options...
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