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Random crashes, normally during combat.


Codeslamer

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As the title says. I've looked on the internet for fixes but none of the ones I've found have seemed to help much at all. Hope someone here might have a fix.

My Load Order:

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Lings.esm
[X] LingsDLC.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] AWorldOfPainFO3.esm
[X] TheInstitute.esm
[X] Advanced Recon Tech.esm
[X] Alton, IL.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] RTS NW.esm
[X] AmyWong.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] Sydney Follower.esp
[X] resetfollowers_v3.3.esp
[X] Xepha's Dynamic Weather.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] DarNifiedUIF3.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Vanilla_NewWeapons.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Beverage Perks.esp
[X] RTS NW - Volume 1st.esp
[X] RTS NW - Volume 2nd.esp
[X] RTS NW - Volume 3rd.esp
[X] MiniHideout.esp
[X] Simple Realism.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] RH_FWE_Bridge.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] RH_EVE_Bridge.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] AmyWong - FOSE.esp
[X] AmyWong - DLCs.esp
[X] AmyWong - CALIBR 1.3.esp
[X] JessiCompanion.esp
[X] bittercup_comp.esp
[X] LucyWestCompanion.esp
[X] Sydney Follower - FWE Dialog Fix.esp
[X] 1PipboyPDA.esp
[X] RTS NW - Volume 4 Stone.esp
[X] AmyWong - Load Order Fix.esp
[X] Sydney Follower - Load Order Fix.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] RobcoCertified24SideMod.esp
[X] Advanced Recon Tech FWE.esp
[X] RH_WMK_Bridge.esp
[X] SR - Creatures Overhaul.esp
[X] SR - Higher Vendor Repairs.esp
[X] SR - Perks Overhaul.esp
[X] SR - Power Armor Tweaks.esp
[X] Flora Overhaul.esp
[X] AltonAddon.esp
[X] BusworldV1.05d.esp
[X] GNR Enhanced.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-pipboylight.esp
[X] Fellout-PointLookout.esp
[X] Fellout-Zeta.esp
[X] Fellout-Full.esp
[X] Enhanced Weather - Rain and Snow in Fallout.esp
[X] Enhanced Weather - REBOOT.esp
[X] Enhanced Weather - Sneak Bonus during Storms.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp

 

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As the title says. I've looked on the internet for fixes but none of the ones I've found have seemed to help much at all. Hope someone here might have a fix.

My Load Order:

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] StreetLights.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Lings.esm

[X] LingsDLC.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] AWorldOfPainFO3.esm

[X] TheInstitute.esm

[X] Advanced Recon Tech.esm

[X] Alton, IL.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] RTS NW.esm

[X] AmyWong.esm Has requirements not seen here

[X] DCInteriors_ComboEdition.esm

[X] RH_IRONSIGHTS.esm

[X] Sydney Follower.esp

[X] resetfollowers_v3.3.esp

[X] Xepha's Dynamic Weather.esm (INCORRECT)

[X] Enhanced Weather - Rain and Snow.esm (INCORRECT)

 

[X] Enhanced Weather - Rain and Snow.esm

[X] Xepha's Dynamic Weather.esm REVERESED CORRECT

 

[X] DarNifiedUIF3.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_Vanilla_NewWeapons.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Original Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Beverage Perks.esp

[X] RTS NW - Volume 1st.esp

[X] RTS NW - Volume 2nd.esp

[X] RTS NW - Volume 3rd.esp

[X] MiniHideout.esp

[X] Simple Realism.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Alternate Travel.esp <--------------------Check "NPC_Player" value and post it's number.

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] RH_FWE_Bridge.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Advanced Recon Gear.esp

[X] Advanced Recon Tech.esp

[X] Companion Core DLC Addon.esp

[X] RobCo Certified v2 Mechanist's Edition.esp

[X] RobCo Certified v2 Zeta Addon.esp

[X] RH_EVE_Bridge.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] AmyWong - FOSE.esp

[X] AmyWong - DLCs.esp

[X] AmyWong - CALIBR 1.3.esp

[X] JessiCompanion.esp

[X] bittercup_comp.esp

[X] LucyWestCompanion.esp

[X] Sydney Follower - FWE Dialog Fix.esp

[X] 1PipboyPDA.esp

[X] RTS NW - Volume 4 Stone.esp

[X] AmyWong - Load Order Fix.esp

[X] Sydney Follower - Load Order Fix.esp

[X] Mart's Mutant Mod - DC Interiors.esp

[X] RobcoCertified24SideMod.esp

[X] Advanced Recon Tech FWE.esp

[X] RH_WMK_Bridge.esp

[X] SR - Creatures Overhaul.esp

[X] SR - Higher Vendor Repairs.esp

[X] SR - Perks Overhaul.esp

[X] SR - Power Armor Tweaks.esp

[X] Flora Overhaul.esp

[X] AltonAddon.esp

[X] BusworldV1.05d.esp

[X] GNR Enhanced.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-pipboylight.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Fellout-Full.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - REBOOT.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

 

 

Wow ! ,Look at you go !

Ok in red, I'll hint to some things I see....if I miss some, count your self lucky, cuz last we spoke, you could not even run 10 th

of all of this. Oh, what a difference a day makes..LOL

 

ok, that should get you closer to crash free, but still there are some small things in some mods yet that need to be fixed...14mm guns things in FWE packages were bad...to start with.

 

post the tools your using, what you have done so far to get to this point.

Like I said, you've come a long way's in a day

you show promise, I'm impressed.

 

Kitty :cool:

 

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Okay, so I've made most of the changes in red apart from the AmyWong.esm since I don't know what the other requirements are.

 

Also, because of my addiction to getting a lot of mods there are a few more in my load order which will probably cause more trouble than what they're worth. :/ (At least they're only really fixes.)

 

I also didn't get the NPC_Player value number, simply because I don't know where to find it. So I also need help with finding that.

 

Updated Load Order:

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Lings.esm
[X] LingsDLC.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] AWorldOfPainFO3.esm
[X] TheInstitute.esm
[X] Advanced Recon Tech.esm
[X] Alton, IL.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Companion Core.esm
[X] RobCo Certified v2.esm
[X] RTS NW.esm
[X] AmyWong.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] Sydney Follower.esp
[X] resetfollowers_v3.3.esp
[X] Mothership Crew.esm
[X] Enhanced Weather - Rain and Snow.esm
[X] Xepha's Dynamic Weather.esm
[X] DarNifiedUIF3.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_Vanilla_NewWeapons.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Experience Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Beverage Perks.esp
[X] RTS NW - Volume 1st.esp
[X] RTS NW - Volume 2nd.esp
[X] RTS NW - Volume 3rd.esp
[X] MiniHideout.esp
[X] Simple Realism.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] RH_FWE_Bridge.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Companion Core DLC Addon.esp
[X] RobCo Certified v2 Mechanist's Edition.esp
[X] RobCo Certified v2 Zeta Addon.esp
[X] RH_EVE_Bridge.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] AmyWong - FOSE.esp
[X] AmyWong - DLCs.esp
[X] AmyWong - CALIBR 1.3.esp
[X] JessiCompanion.esp
[X] bittercup_comp.esp
[X] LucyWestCompanion.esp
[X] Sydney Follower - FWE Dialog Fix.esp
[X] 1PipboyPDA.esp
[X] RTS NW - Volume 4 Stone.esp
[X] AmyWong - Load Order Fix.esp
[X] Sydney Follower - Load Order Fix.esp
[X] Mart's Mutant Mod - DC Interiors.esp
[X] RobcoCertified24SideMod.esp
[X] Advanced Recon Tech FWE.esp
[X] RH_WMK_Bridge.esp
[X] SR - Creatures Overhaul.esp
[X] SR - Higher Vendor Repairs.esp
[X] SR - Perks Overhaul.esp
[X] SR - Power Armor Tweaks.esp
[X] Flora Overhaul.esp
[X] AltonAddon.esp
[X] BusworldV1.05d.esp
[X] GNR Enhanced.esp
[X] PittGalStatsFix - DarnUI.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Anchorage.esp
[X] Xepha's Dynamic Weather - The Pitt.esp
[X] Xepha's Dynamic Weather - Broken Steel.esp
[X] Xepha's Dynamic Weather - Point Lookout.esp
[X] Xepha's Dynamic Weather - Rain.esp
[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
[X] Xepha's Dynamic Weather - Sandstorms.esp

 

 

Edit: Forgot the tools I'm using. I kinda used Boss to get the load order, well, in order (I say kinda because some things needed moving around), I use a 3GB thing to allow the game to get more RAM, and a fake full screen.exe so I can alt-tab out of the game. But even when I run the game right off the fose_loader.exe it still seems to have the same problems. Oh, and Fallout Mod Manager to install the mods and things. I think that's it. (Hope thats what you meant by tools :) )

Edited by Codeslamer
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I also didn't get the NPC_Player value number, simply because I don't know where to find it. So I also need help with finding that.

[X] FO3 Wanderers Edition - Alternate Travel.esp

open that in fo3edit.

browse to this location in the listed plugins, expand them to what is seen here.

This will tell me what has happened there.

http://s26.postimg.org/fbcpppimh/ID_this_please.jpg

you do need to slow down some. How is the game play so far?

This is what I mean:

 

 

[X] RH_IRONSIGHTS.esm

[X] Sydney Follower.esp

[X] resetfollowers_v3.3.esp

[X] Mothership Crew.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] Xepha's Dynamic Weather.esm

 

you can't do that in this game, it just does not work.

 

ESP files always after esm's

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Okay, so I found the ID number and it's: Player [00000014]

 

I've also fixed the esp's so that they're not before the esm's. They were in bold so I skipped them when checking. My bad.

 

I haven't been able to check the game properly yet but I should be able to soon.

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Okay, so I found the ID number and it's: Player [00000014]

 

I've also fixed the esp's so that they're not before the esm's. They were in bold so I skipped them when checking. My bad.

 

I haven't been able to check the game properly yet but I should be able to soon.

Good, then it's ok, those bold items are false flagged as esm's but still need to be placed under esm's any way due to loading sequences.

there are tools that can be used on each file ...1 by one when you get them all in the correct order to maintain internal flagging properly.

 

most of the time the geck does this but some times the geck can damage files too. Files, any files that contain scripts that use Fose commands, the geck can not read these...so spaces are "tagged" as null...these do not hurt anything but data that once was there had instructions that need to be followed by the engine are erased in this process.

 

Plugin tools such as power up is used to edit the geck files while using the main editor so it can save the files and "NOT do That" to them.

 

constant battle always. but your not gonna be doing any of that stuff for a while.

Fo3Utility is fine, what this does is correct these flags, invisible to you in any editor on screen.

At the same time going down thru a list or a set of mods so ordered..you can reassign time stamps to them for that session.

 

there's many tools we can use to do this. Things the files contain each tools has a purpose, some purposes are not documented yet.

other than plugins, and these kinds of mod problems, there are other things too that can effect a bad outcome. screen rez size limits, either by OS, or graphics cards, Or both + the monitor can get into the act too and cause headaches.

 

this Fo3 engine is simple...like a block head cartoon...understand? it has no internal residual over compensation built in so it just quits or causes the system to stop it due to wrong information being generated by it's lame construction.

 

it's a nasty fight...this Engine is. newer engine too have some flaws shared, next gen was "supposed to be better" but as it turned out, it too has bugs, many bugs.

 

well Fo4 is around the corner, and we all are waiting to see if all of this was thought of and preconceived in a better manner than this thing was.

Once you grasp it compared to how other games work...you will gain an inner eye for things..simply by it';s behavior.....Provided every thing has been covered. With skill, you can do a ton of stuff with this simple engine, things thought not possible.

 

If all the data is virgin /// not edited...then a merged patch can compensate for irregularities in the line up.

 

this is used because a lot of mods are not comfortable, they fight over code they were made from....To dogs fighting over a bone.

The patch makes it run smoother. It can't fix things...but if you learn how things work, that patch can be used as a guide to fix whats not compatible...thus removing the need for the patch.

 

each patch a person makes is for "CHOICE" your choices of mods determine what gets fixed...these can't be shared.

Duplicating information too many times cause the game to freeze.

 

but we'll see what takes place.

 

kitty

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