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Help w/ load order, clean up and crashes


jtrory

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Don't be fooled into thinking ( i ) believe these shots or work are the highest of Excalibur because they are defiantly not, these are derived from the games own codes and NO ENB's or fancy tweaks...it's as good as the games own code CAN support.

 

Take that and then tweak the heck out of a pc running all of THAT. then you have a wild ride.

This is my simple world.that's all it is .It's not an ENB'ers world.

 

That's all Fallout 3 raw

Can't wait tillFo4 comes popping in here on the hard drive. Tools already waiting. my my what a day I have planned.

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  • 2 weeks later...

Destruction mod or you cleaned some mods that are now set to delete internal data needed to be there...loading late set as deleted.

 

spoiler tag please contains the current load order....do not disturb any thing OR ship to me a saved game at that point.

 

2shared.com

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Here's my current load order. MMM is disabled but that's it. All I did was delete BGP and reorder the rest of the mods per your instructions. Like I said the game runs great now, the only thing left is that in specific locations like mansions the walls don't load in:

 

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] EVE.esm
[ ] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] GNR Enhanced.esp
[X] BlackWolf Backpack.esp
[X] Flora Overhaul.esp
[X] BlackWolf Backpack - Vendor Script Replenish.esp
[X] BlackWolf Backpack - Blank's Container Patch.esp
[ ] Mart's Mutant Mod.esp
[ ] Mart's Mutant Mod - DLC Anchorage.esp
[ ] Mart's Mutant Mod - DLC The Pitt.esp
[ ] Mart's Mutant Mod - DLC Broken Steel.esp
[ ] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Master Menu Module.esp
[X] Realistic Interior Lighting.esp
[X] HZSmoothLight - FO3.esp
[X] Realistic Interior Lighting - OA.esp
[X] Realistic Interior Lighting - BS.esp
[X] Realistic Interior Lighting - PL.esp
[X] DarNifiedUIF3.esp
[X] dD - Enhanced Blood Main.esp
[X] URWLENB-002-Interiors.esp
[X] LeatherBackpack - eng.esp
[X] LeatherBackpack - rus.esp
[X] Omegared99-ENB Transparency Fix.esp
[X] CASM.esp
[X] F3ProjectRealityMkI.esp

 

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Ok, make folder to store all plugins not in use outside of the game so no possibility of them being used.

Game run time all files will load whether or not check files not check will respond in a passive sense.

Love game up outside project purity hard save and enter building if problem is still there hard save.

Disable all mods including patch except the DLCs.

Load game and see if the building wall return.

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If the problem still exists you need to use fomrm to extract the Broken Steel BSA into the date of bowling.
From this point reload the game and then all the wall should be back

Edited by Purr4me
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