Chuman Posted March 16, 2011 Share Posted March 16, 2011 To my knowledge, there are currently no full-blown restoration packs being worked on for New Vegas. If there are any, please direct me to them. Note that I'm only referring to content programmed already (ex. Bohr & Koch, House & Brotherhood Alliance, any other possible options initially that were cut). Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 16, 2011 Share Posted March 16, 2011 Typically every Fallout game had about 15% of its content eiter cut or left unfinished, it seems to be tradition nowadays. However I'd love to see things finished and used. So I'm going to list all the significant cut content I can find out about for the various games and hope for the best. ---------------------------New Vegas Cut Content--------------------------- Cut QuestsThe names are basically all thats left of these quests, so modders would have to recreate them according to their own opinions. Chip Provenance: Called 'VChipHistory' internally.Jailhouse Rock: An NCR sidequest involving the unused NPCs Trooper Willis (Cut NPC), MP Fretwell (Cut NPC), and two unnamed NCR Troopers. There are also two blank sidequests immediately following it, Meat of Champions: There is a perk with the same name, achieved by cannibalizing some major NPCs. The quest is unused. There are other perks which function through hidden quests, so it's possible they simply changed the internal mechanisms of the perk. Less likely is that at one point in development, the player character would be assigned the task of cannibalism by another NPC. Viva Las Vegas!: Unused stage of the main quest. There's not enough information to know anything about it. It shares a name with The King's unique clothing, which makes me think it's a vestige of a cut Kings main quest path, but that's just wishful thinking.World Changes Post-Endgame: There is no post-endgame, the game just ends. Also, "Freeside Post-Endgame Content Quest". The Infected Brahmin Meat the player can find in the kitchens of the Ultra-Luxe had an implied use which never made it into the game. Unused pop-up messages exist for poisoning the Legion's stew, but the scripts attached to the message are nonfunctional. Cut DialogAppartently from reading over at the Vault, there are audio files and dialogues for the 3 deadly fiends Violet, Cook-Cook, and Driver Nelphi, but they are unused since the fiends are always hostile. And obviously any cut NPCs and Dialogue involving other cut content may be floating around as well. Cut Creatures Feral Ghoul JumpsuitFeral ghouls and glowing ones wearing RobCo jumpsuitshttp://tcrf.net/images/thumb/8/81/FONVFeralGhoulJumpsuit.png/128px-FONVFeralGhoulJumpsuit.png GodzillaGojira is its editor ID. This is grahpcially identical to the Fire Gecko, but triple the size. Likely a reference to Fallout 2's Godzilla footprint special encounter. Radioactive TumbleweedIt's a tumbleweed, except it's green and radioactivehttp://tcrf.net/images/thumb/0/0c/FONVRadioactiveTumbleweed.png/128px-FONVRadioactiveTumbleweed.png Bohr & KochTwo robots involved with the Vault 22 quest that had unique dialogues. FloaterA mutated tapeworm enemy enemy from Fallouts 1&2. Appears in name only. (However this has been reborn through mods already.) While not exactly cut content its more of legacy content from Fallout 3Failed FEV Subject Tweaked - Modders Resource Cut Items Papa Khan Helmet and Armorhttp://tcrf.net/images/thumb/d/d7/FONVPapaKhanHelmet.png/64px-FONVPapaKhanHelmet.pnghttp://tcrf.net/images/thumb/4/4d/FONVPapaKhanArmor.jpg/128px-FONVPapaKhanArmor.jpgStats of these items are incomplete and the texture of the armor is missing. Eagle Flag Pole Weaponhttp://tcrf.net/images/thumb/4/47/FONVEagleFlagPole.PNG/128px-FONVEagleFlagPole.PNGRumored To be a weapon for Ulysses the cut companion. Would've probably been used like the pool cue weapon. Deathclaw GauntletThe armor-piercing homemade claw weapon from Fallout 3 was set to make a return, and with heavily modified stats Heavy RiveterA giant nail gun would have been a cool weapon, there is no models or anything for it, and it appears only as a name, still It'd go great with my big daddy outfit from Fallout 3. L.A.E.R.: Laser-assisted Electric Rifle. Has a concept art in the collector's edition strategy guide but appears as a name only. Maybe like a more sleek and sniper-ish gause rifle? Schematics - Mantis Scythe'Probably referring to the weapon Mantis Gauntlet. It was was quite obviously intended to be craftable, but for some reason they forgot to implement the recipe Vault 22 Mantis Egg - Meant for a quest. Thats about it for New Vegas, there is more but it wasn't mentioned due to being cut for good reasons or the likelyhood of it being re-entered into the game like Ulysess.http://images3.wikia.nocookie.net/__cb20110109171931/fallout/images/thumb/e/e7/Ulysses.jpg/240px-Ulysses.jpg Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 16, 2011 Share Posted March 16, 2011 (edited) Also Unused from New Vegas http://www.thenexusforums.com/index.php?/topic/308174-protect-o-bots-ready-for-action/ Here are many creatures from older Fallouts or creatures that were cut and never made it to the final game, so they would all make unique animals to hunt Venus Mantrap (Cut)Giant Pit Vipers (Cut)S'Lanter (Cut) Intelligent, FEV-mutated raccoons cut from Fallout 1Giant Catfish (Cut) Fallout 3 Cut CreatureMutant Wanamingo (Cut) Fallout 3 Cut CreatureManowar Tendril Floater (Cut) Fallout 3 Cut CreatureNeedle Tooth Floater (Cut) Fallout 3 Cut CreatureGehenna (Cut) Mentioned in Van BurenMolech (Cut) Mentioned in Van BurenDesert stalker (Cut) Mentioned in Van BurenNo page, but Black Radscorpians are mentioned in Van BurenGiant leech (Cut) Mentioned in Van BurenA Panther Mentioned in Van Buren And Penny Arcade ComicRadtoad (Cut) Mentioned in Van BurenTwo-headed RattlesnakeHairy Deathclaw From Fallout Tactics (Not lore friendly)Komodo Dragon From Fallout TacticsMutant Crocodile (Cut) From Cancelled Fallout Tactics 2 Floater Plant MutantIguana Mentioned in every Fallout but never seen.Horned Kangaroo Mentioned in Fallouts 1 and 2Wanamingo Seen in Fallouts 1 and 2Pig RatsMr. Pinch The Giant Ant Mentioned in The story of the Vault 77 from Penny ArcadeWolves Not yet seen in Either Fallout 3 or New Vegas Radcats: Essentially "ghouls" of the cat world, these poorly individuals can be found in dark, irradiated areas, wild or accompanying ghouls. Wild radcats will show no desire to get to know the player, and will defend their territory if provoked. Domesticated radcats (as will be found in Underworld) will share similar behaviours with the domestic cat. Whilst still quite weak, these cats will experience a bonus in general ability and healing in the presence of radiation. Wildcats: Huge, tiger-like beasts in thick, armoured skin; you wouldn't want to piss one off. In combat, effectively a yao guai with armour, these cats will be a force with which to be reckoned. Descended from several species of large jungle cat used in the original experimentation, these cats will exhibit hunting and territorial behaviours. Leave them alone, and they'll do the same for you, but cross them and you've got a fight on your hands. Will be found in packs across the Wasteland. Poisonclaws: Small, speedy variations of the radcat, these cats will have mutated the ability to produce and use a powerful venom. These cats will be fond of the ambush, and otherwise quite skittish. Whilst they are incredibly weak in terms of HP and DR, these cats will experience similar boosts to the radcat in the presence of radiation, and enhanced healing upon the ingestion of glowing mushrooms. Guess where they'll be found. Edited March 16, 2011 by simplywayne90 Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 19, 2011 Share Posted March 19, 2011 Here are some other unused things from Fallout. Perk photoshttp://tcrf.net/images/2/23/FO2-Virgin.pngVirgin of the WastesUnused reputation. "You really need to get out more. Your sexual exploits have been... well, two dimensional." http://tcrf.net/images/f/f1/FO2-Alcoholism.pngAlcohol Addiction http://tcrf.net/images/thumb/2/2b/FO2-Childkiller.png/180px-FO2-Childkiller.pngChildkillerThis image was produced by the guy who drew all the Perk images, but was rejected because, maybe, just maybe, it might have crossed the line a little. The game uses the generic evil karma image instead. From Fallout 3 some quick things http://tcrf.net/images/a/a2/FO3hit_points.png http://tcrf.net/images/0/01/FO3Extratypical.png http://tcrf.net/images/c/c9/FO3FederalTradeBureau.png The atomization death effect from Fallout 3 was never used, it was to go with mini-nukes and radiaition based energy weaponshttp://tcrf.net/images/thumb/1/1c/FO3Atomization01.png/800px-FO3Atomization01.png Link to comment Share on other sites More sharing options...
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