DanielLINY Posted March 16, 2011 Share Posted March 16, 2011 I have ran into a problem. My partners start killing characters before I have found out they need to be killed. In Crime & Corruption they go out and kill the guy right after I get the quest but before I have done any of the research to find out he needs to be killed. This has happened in a couple of other quests too. They attack the enemy before I have found out they are an enemy. I have treid setting them to be "passive" but it didn't help. Link to comment Share on other sites More sharing options...
ill tonkso Posted March 16, 2011 Share Posted March 16, 2011 This may be an issue to do with factions. Can you set them to the player faction, so their disposition towards NPC's remains constant to your own? Link to comment Share on other sites More sharing options...
DanielLINY Posted March 16, 2011 Author Share Posted March 16, 2011 This may be an issue to do with factions. Can you set them to the player faction, so their disposition towards NPC's remains constant to your own? Looked but don't see any option to set the faction. Link to comment Share on other sites More sharing options...
fg109 Posted March 16, 2011 Share Posted March 16, 2011 (edited) Before anyone can help you, I think you're at least going to have to say what companion mod(s) you're using. It'd probably be even better if you posted a load order of all your mods. Although even if you post it, I don't think I can help you. The only companion mod I use is CM Partners, and nothing from that would cause what you're describing. Edited March 16, 2011 by fg109 Link to comment Share on other sites More sharing options...
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