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Why not use NVSE?


Fee510

  

62 members have voted

  1. 1. Should modders accommodate users who do not use NVSE?

    • Yes
      23
    • No
      39


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Because I haven't installed NVSE. Why haven't I installed it? Because I don't need it; I can develop mods without it, and I have found enough mods to play that don't require NVSE. If it prevents me from playing the game, ever, then it's just in the way.

 

This particular forum is probably the wrong place to ask since most active posters are already modders and have an opinion about NVSE. But I wonder how many mod *players* also avoid mods which require installing some other tool, which may or may not introduce problems of its own.

agree. i'll tend to avoid anything with more installs than necessary. if it needs nvse to run my first reaction is to just find a similar mod that doesn't.

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I don't think NVSE introduces any significant stability issues into the game, it's probably the best tested addon for the game. However, because NVSE always comes with mods that require it, if mods are less stable than NVSE or have conflicts with other mods, that may leave a bad taste for NVSE.

 

Don't know if anyone has done research with a large mod list where none required NVSE, then just added NVSE to the install and observed any difference in overall stability over time.

 

But if there is a mod you really want that cannot be done without NVSE then it's worth using, and there are some things cannot be done without it.

 

That said, I have always appreciated modders who did create mods that let non-NVSE users use the mod albeit with limitations, so yeah I think it's a good idea to accomodate non-NVSE users where possible. But somethings can't be done without it so you'll never have 100%, NVSE exists to fill a void.

Edited by drakeelvin
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  • 2 weeks later...

I have used NVSE in my mods because it is better. If you're missing a function, just make the plugin!

I can reimplent shields into NV with NVSE, can you do that without it?

 

But I also think that a installer and auto-updater for NVSE would be handy.. I might make one.. We'll see.

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I think that if a mod needs NVSE to be made in the first place, then there should be no hesitation and the mod should be made dependant on NVSE.

if its optional amd just a matter of minor convienience, then maybe start wondering. but really, the people I make my mods for are myself, and people whos opinions I respect. which basically means anyone who's building mods themselves or generally a regular here on the forums. some exceptions of course, but that's my intended audience.

some newbie who just joined the site yesterday and is downloading my mod for the first time, and/or has never even heard of NVSE is -not- my audience.

I also accept that the german version of the game doesn't support NVSE, I apologise, you're cool dudes, but I'm not compromising my modding efforts for one group of people.

 

 

that said, I -don't- mod with NVSE because I don't really have any projects that need it yet :P

but when I do, all the above will almost certainly apply. I do agree with the idea of compartmentalising the NVSE dependant parts so that in the event that someone runs the mod without it, it doesn't run those sections rather than just outright breaking.

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  • 1 year later...
Though this is interesting, NVSE does not run well when steam is not used, but there is a way to get around that. I bought Fallout New Vegas but I don't like going through steam (mainly because of a stupid facebook connection I made a while back) so I copy it to the game folder then it works with less extensive mods. Plus guess what, no steam, so using NVSE does not block pirates because I would guess any pirate that has any worth to their name knows this. Using NVSE is just one more hurdle to get a mod to work and if it makes it easy on a modder it should be used but other wise it's a little frustrating. Getting it to work for windows 7 is a little of a nuisance.
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