SorenSeven Posted March 17, 2011 Share Posted March 17, 2011 As stated by the title, the idea is to make an "Idle pose replacer that will not interfere with animations. Current pose replacers such as Shaklin's "Idles Poses Replace" can be an example (since this is the one I use) and the animations can be those of the "DMC Stylish - Animation Replacer". Now poses are something that modders have done in abundance, Static poses for screenshots and animations for special scenes are quite common however this is not what I am specifically searching for. Shaklin's mod "Idles Poses Replace" (which can be found here is more along the lines of what I'm looking for. It replaces the standard vanilla stance your character adopts while not moving. Simple right? I don't care much for special funky poses like sleeping or sitting in special ways but rather I want my character to look more realistic while standing rather than the classic oaf of vanilla basic. Now you'll tell me that "if you already have a mod, why are you asking for another?!?" my response would be "it's not working flawlessly..." The main issue that I have (and it seems other users have as well) is that these supposedly "idle" replacers seem to interfere with other mods which are somewhat not directly related (I'm guessing to some extent that this is the fault of the original modder's less than specific modding). That is, the idle pose replacer seems to interfere specifically with animations such as mods like "sexy walk" and "DMC Stylish -Animation Replacer". When both mods are active, I guess they are simply non-compatible and animations return to vanilla. The aim of this request is to get someone, to either create a new mod OR modify Shaklin's "Idles Poses Replace" mod and make it thoroughly compatible with other animation mods. I'll provide the links for their pages on the Nexus here: Shaklin's "Idles Poses Replace" DMC Stylish - Animation Replacer What you are looking for when you try both mods at the same time initially is to see if you can get the idles to work while not moving AND the DMC's animations while moving with your weapon drawn (you'll notice a difference with vanilla right away if you're used to how your character walks in 3rd person (rather oafish)). Thanks in advance to anyone who responds to this thread. Also if you have any questions please ask me through PM or a post on this thread, I'll be checking them for updates. Link to comment Share on other sites More sharing options...
chakaru11 Posted March 17, 2011 Share Posted March 17, 2011 (edited) The reason why this is so difficult is that "normal" pose replacers can be added via the animations menu in the "player" character window, but real idles that do not interfere with vanilla animations need to be scripted using the idle manager. And that takes a LOT of time. Example: You need to add parameters for a, say, XY second time delay for the animation to kick in, otherwise you can not sit down, ride horses etc etc because the idle conflicts with everything else.And that is EXACTELY the reason why DMC for example comflicts with sexy walk. Because sexy walk is one of those "animation window" idles which immediately kick in, no scripting or parameters whatsoever. I tried it and immediately threw it out. Aside from that, I have never seen DMC conflict with anything. Edited March 17, 2011 by chakaru11 Link to comment Share on other sites More sharing options...
SorenSeven Posted March 17, 2011 Author Share Posted March 17, 2011 The reason why this is so difficult is that "normal" pose replacers can be added via the animations menu in the "player" character window, but real idles that do not interfere with vanilla animations need to be scripted using the idle manager. And that takes a LOT of time. Example: You need to add parameters for a, say, XY second time delay for the animation to kick in, otherwise you can not sit down, ride horses etc etc because the idle conflicts with everything else.And that is EXACTELY the reason why DMC for example comflicts with sexy walk. Because sexy walk is one of those "animation window" idles which immediately kick in, no scripting or parameters whatsoever. I tried it and immediately threw it out. Aside from that, I have never seen DMC conflict with anything. Oh I see, hmm I guess it'll be a little too time consuming for such a little amount of results :/ Well no worries then, thanks for the quick response. Link to comment Share on other sites More sharing options...
fore Posted March 17, 2011 Share Posted March 17, 2011 Actually the "Idles Poses Replace" mod defines regular idles, no specialidles (which need scripting). And the mod expects to put them into the _male folder, so they are shared by all characters. Player, NPC, male, female. The interference is due to the fact that animations, and especially idles, are blended with one another in many different situations. So far I thought that blending of different animations is done based on the bone priorities defined in each participating animation. And so did the author. He actually changed all bone priorities to 0. But apparently this is not enough when you say that there are interferences. I don't know if there is a solution, animation blending is not fully understood. "Someone" could try the following with Blender or 3DS (don't ask me, I won't):- Change priority to 1 instead of 0, or- Add a Text Key "1/Blend:0"But these are just wild guesses. Link to comment Share on other sites More sharing options...
SorenSeven Posted March 18, 2011 Author Share Posted March 18, 2011 Actually the "Idles Poses Replace" mod defines regular idles, no specialidles (which need scripting). And the mod expects to put them into the _male folder, so they are shared by all characters. Player, NPC, male, female. The interference is due to the fact that animations, and especially idles, are blended with one another in many different situations. So far I thought that blending of different animations is done based on the bone priorities defined in each participating animation. And so did the author. He actually changed all bone priorities to 0. But apparently this is not enough when you say that there are interferences. I don't know if there is a solution, animation blending is not fully understood. "Someone" could try the following with Blender or 3DS (don't ask me, I won't):- Change priority to 1 instead of 0, or- Add a Text Key "1/Blend:0"But these are just wild guesses. Wow this stuff is way over me lol, I'm just hoping someone who knows what you're talking about takes an interest in this topic lol! I love cool idle poses and I would love to see them work properly with my animations :3. I'm sure if ppl keep poking at the scripting something will come of it xD Thx for the reply :D Link to comment Share on other sites More sharing options...
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