deRuyter Posted March 17, 2011 Share Posted March 17, 2011 My problem is rather "simple" - when I export my weapon model from Blender through nif-tools and subsequently re-import it to blender or open it in Nifskope, there is not my UV-map anymore. In the Nifskope, when I r-click on the object part, choose "Texture" - there is only "Edit UV" option (in correct .nif files, there is another one), and choosing it makes a pop-up window to open with the message "Could not load texture data for UV editor." And as I said - in Blender for the reimported .nif-model I don't find my UV map anymore. I think that some completely other model was working more-or-less properly, but I cannot find any clue from simple comparison. Can anybody help me what to do? I have found something about number of materials - but I am probably lost even there. Detailed description (with some rubbish talking :) ):Well, I started to play with Blender (but just for some fun, I don't have real plan to go for som hard modelling) and subsequently I found out, that it could be a good idea to try to import it into the game ... As a newbie, I didn't know how bad idea it was :devil: I made my model, make UV map, triangulated it (in following order, I just hope, that first UV, then triangulate isn't the source of the troubles) and thenI tryed to follow the tutorial: http://geck.bethsoft.com/index.php/Basic_Guide:_From_Modeling_Program_to_the_GECK Everything looked fine, before I tryed to use GECK - when I tryed to open preview of the model, it crashed. I found something about updating Tangent Space in Nifskope and after using this procedure, I was able to load my model, even to see and use it ingame.Then comes the problem with textures - they just didn't load and after searching for problem I found out, that there is a UV map missing.So I even stopped using my own model and I started playing with TOZ-34 shotgun from STALKER, because it is similar to mine and because it is complete model with textures and normal map. Same problem - I am not able to export .nif file containing UV-map. - I am using the first method of Dealing with NifSkope - exporting .nif file and replacing the parts of the model gun by copy&paste between two NifSkope windows- I tryed the second method with exporting .obj objects, but then I reveret back to moment, when GECK crash when I try to show preview of the model. Even If I try that trick with updating everything in the NiTriStripsData in Nifskope. Btw. .obj keeps the UV map, so I can show it in the Nifskope. But NifSkope to Geck becomes to malfunction Some other things I have already did:-reinstalled Blender, so it is completely in one directory and nothing is in my personal part under Documents and Settings- reinstalled Python, PiFFY and NifScripts - everything should be up-to-date version- I have tryed to use default options for Fallout3 game in the .nif export menu and even some modified options that I found in Google. No help. So once again - I would appreciate any help with any of the methods - either getting UV-map to exported .nif-file or advice, what to check/update/modify, so I can make correct model by using .obj exported models. I am going throug forums, google etc., but unforntunatelly, there is usualy no answer clearly leading to this problem. Link to comment Share on other sites More sharing options...
mrlosesafer Posted March 22, 2011 Share Posted March 22, 2011 (edited) When you import you nif. note the texture directory.Blender has a default path that can be chaged, if your texture is not in that directory then the texture will not show. Edited March 22, 2011 by mrlosesafer Link to comment Share on other sites More sharing options...
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