GuruManGunz Posted August 17, 2015 Share Posted August 17, 2015 (edited) Mods sorted by your userlist are counted as recognised, not unrecognised, plugins.Number of recognised plugins:176Number of warning messages:0Number of unrecognised plugins:2Number of error messages:0Number of ghosted plugins:0Total number of messages:153Total number of plugins:178"Merged Patch.esp" has been sorted before "sycSHOUT.esp"."SuperPack Patch.esp" has been sorted before "DynamicLeveledLists.esp".Oblivion.esmAll Natural Base.esmVersion 1.3.1Francesco's Leveled Creatures-Items Mod.esmVersion 5.0Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Invent, NpcFaces, Relev, Scripts, Stats}}Francesco's Optional New Items Add-On.esmVersion 5.0Bash Tag suggestion(s): {{BASH: Delev, Relev}}Cobl Main.esmVersion 1.73Note: Do not use Tamrielic Ingredients and COBL at the same time.Oscuro's_Oblivion_Overhaul.esmVersion 1.34 Beta 5Bash Tag suggestion(s): {{BASH: Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Mart's Monster Mod.esmVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}Enhanced Daedric Invasion.esmVersion 1.2TamrielTravellers.esmVersion 1.39cFCOM_Convergence.esmVersion 0.9.9MB3Bash Tag suggestion(s): {{BASH: Delev, Factions, Relations, Relev}}bookplacing.esmVersion 1.2Note: Check you are using v2+. If not, Update. v1 has a severe bug with the Mystic Emporium disappearing.RealisticLeveling.esmTNR ALL RACES FINAL.espIncompatible with: Cobl Races TNR.espBash Tag suggestion(s): {{BASH: NpcFaces, NoMerge}}TNR - ShiveringIsles.espIncompatible with: Cobl Races TNR SI.espBash Tag suggestion(s): {{BASH: NpcFaces, NoMerge}}Unofficial Oblivion Patch.espVersion 3.4.0Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version).UOPS Additional Changes.espVersion 3.3.7Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, NPC.Class, Relev, Stats}}DLCShiveringIsles.espNote: If using the russian GOTY edition, move this plugin before 'Unoffical Oblivion Patch.esp' to allow the UOP to make its quest fixes. See infoRUS (http://u.to/0rwuAQ)Unofficial Shivering Isles Patch.espVersion 1.4.4Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}Francesco's Optional Chance of Stronger Bosses.espVersion 5.0Francesco's Optional Chance of Stronger Enemies.espVersion 5.0Francesco's Optional Chance of More Enemies.espVersion 5.0Francesco's Optional Leveled Guards.espVersion 5.0Requires: Shivering Isles expansion.Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats}}FCOM_Francescos.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.FCOM_FrancescosItemsAddOn.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.Requires: Francesco's supplementary addon package.FCOM_FrancescosNamedBosses.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.Natural_Habitat_by_Max_Tael.espAll Natural.espVersion 1.3.1Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.Bash Tag suggestion(s): {{BASH: C.Climate, MustBeActiveIfImported}}All Natural - SI.espVersion 1.3Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.Bash Tag suggestion(s): {{BASH: C.Climate, MustBeActiveIfImported}}All Natural - MMM Patch.espVersion 1.3Bash Tag suggestion(s): {{BASH: Scripts}}Immersive Interiors.espVersion 0.8.1Requires: All Natural - For the transparent windows and the ESM file.Bash Tag suggestion(s): {{BASH: C.Water}}Enhanced Water v2.0 HDMI.espBash Tag suggestion(s): {{BASH: C.Water}}Symphony of Violence.espBash Tag suggestion(s): {{BASH: Sound}}AmbientTownSounds.espMIS.espMIS New Sounds Optional Part.espBash Tag suggestion(s): {{BASH: Scripts}}Troy_HeartbeatBreath.espRainbows.espAll Natural - Real Lights.espVersion 1.3Bash Tag suggestion(s): {{BASH: Graphics, MustBeActiveIfImported, Scripts}}Note: Do not use with original Real Lights mod.Cities Alive At Night.espWindowLightingSystem.espBook Jackets Oblivion - BP.espBash Tag suggestion(s): {{BASH: Graphics}}FOV Modifier.espVersion 2.0ClocksOfCyrodiil.espNote: For use with Better Cities use 'ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp' instead.Chapel Tithe.espItem interchange - Extraction.espVersion 0.78Bash Tag suggestion(s): {{BASH: Filter, Deactivate}}Requires: Bashed Patch.Q - More and Moldy Ingredients v1.1.espBash Tag suggestion(s): {{BASH: Relev}}ReneersNotesMod.espWillful Resistance.espVersion 4.0Note: Only use one willpower equals magicka resistance/weakness type mod at once.Enhanced Economy.espVersion 5.4.3Incompatible with: Living Economy.FF_Real_Thirst.espVersion 1.20Incompatible with: Vampire mods.DropLitTorchOBSE.espVersion 2.4kuerteeAutoSaveAndTime.espIncompatible with: Streamline's Streamsave, Cobl's clock.kuerteeCleanUp.espP1DmenuEscape.espQuest Log Manager.espVersion 1.3.2Map Marker Overhaul.espVersion 3.9.3Map Marker Overhaul - SI additions.espVersion 3.9.3Enhanced Hotkeys.espVersion 2.3.1DLCHorseArmor.espBash Tag suggestion(s): {{BASH: Scripts}}DLCHorseArmor - Unofficial Patch.espVersion 1.0.7Bash Tag suggestion(s): {{BASH: C.Owner}}Mart's Monster Mod - DLCHorseArmor+Slofs .espVersion 0.91Bash Tag suggestion(s): {{BASH: Graphics}}DLCOrrery.espBash Tag suggestion(s): {{BASH: Actors.AIPackages}}DLCOrrery - Unofficial Patch.espVersion 1.0.5DLCVileLair.espIncompatible with: 'Kumiko Manor'DLCVileLair - Unofficial Patch.espVersion 1.0.7Bash Tag suggestion(s): {{BASH: Graphics}}DLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espVersion 1.0.5Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}DLCSpellTomes.espBash Tag suggestion(s): {{BASH: Relev}}DLCSpellTomes - Unofficial Patch.espVersion 1.0.1Incompatible with: 'CDM-CGO Compatibility plugins'.Book Jackets DLC.espBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}GrimbotsSpellTomes.espBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}kuerteeHorseCommands.espDLCThievesDen.espBash Tag suggestion(s): {{BASH: C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}}DLCThievesDen - Unofficial Patch.espVersion 1.0.10Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}Cobl Glue.espVersion 1.73Note: If using Cobl 1.72 and a version of FCOM below 0.9.9, also use the FCOM patch 'FCOM_Cobl.esp', or 'MMM_Cobl.esp'. If you are using UFCOM then use "OOO 1.32-Cobl.esp" instead of those patches.Cobl Si.espVersion 1.63Requires: Shivering Isles expansion.FF_Real_Thirst, Cobl.espNote: Don't use with vampire mods.Bob's Armory Oblivion.espVersion 1.1Requires: 'FCOM_BobsArmory.esp'.FCOM_BobsArmory.espVersion 0.9.9Requires: 'Bob's Armory Oblivion.esp'.Bash Tag suggestion(s): {{BASH: Relev, Delev}}Loth's Blunt Weapons for NPCs.espRequires: 'FCOM_LothsBluntWeapons.esp'.FCOM_LothsBluntWeapons.espVersion 0.9.9Requires: 'Loths Blunt Weapons for NPCs.esp'.Oblivion WarCry EV.espBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats}}Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_WarCry.espVersion 0.9.9MB5Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.Oscuro's_Oblivion_Overhaul.espVersion 1.34 Beta 5Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.OOO-Water_Weeds.espVersion 1.33OMOBS_SI.espVersion 2.0Bash Tag suggestion(s): {{BASH: NoMerge, Stats}}OOO 1.32-Cobl.espVersion 1.72Bash Tag suggestion(s): {{BASH: Delev, Invent}}FCOM_Convergence.espVersion 0.9.9Mb3Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_EntropicOrderRebalance.espVersion 0.9.9beta2FCOM_RealSwords.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Delev, Relev}}Mart's Monster Mod - More Wilderness Life No Gates.espVersion 3.7b3p3Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_LessReaversInGates.espVersion 0.9.9Note: Use either 'NoReaversInGates' or 'LessReaversInGates' but not both.Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3Mart's Monster Mod - Hunting & Crafting.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Invent, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3fMart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Graphics, Scripts, Names}}Incompatible with: Slof's Horses, Slof's Extra Horses if not using a Bashed Patch.Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3Requires: Oscuro's Oblivion Overhaul.Requires: MMMforOOO or FCOM.Incompatible with: MMM Gems & Gem Dust.Bash Tag suggestion(s): {{BASH: Delev}}TamrielTravellerAdvScript.espVersion 1.40AlphaTamrielTravellers4OOO.espVersion 1.39cRequires: 'FCOM_TamrielTravelers.esp'.TamrielTravellersItemsNPC.espVersion 1.39cBash Tag suggestion(s): {{BASH: Filter, Delev, Relev, Deactivate}} and remove [NoMerge] tag.TamrielTravellersItemsCobl.espVersion 1.39cRequires: COBL.ShiveringIsleTravellers.espVersion 1.39cNote: Use of 'TamrielTravellersItemsNPC.esp', 'TamrielTravellersItemsUnscaled.esp', or 'TamrielTravellersItemsVendors.esp' will remove SI items for sale.Requires: Shivering Isles expansion.FCOM_TamrielTravelers.espVersion 0.9.9Requires: 'TamrielTravellers4OOO.esp'FCOM_DiverseGuardUnity.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Actors.CombatStyle, Actors.Spells, Invent, Scripts}}FCOM_BobsGuardUnity.espVersion 0.9.9Requires: 'Bob's Armory Oblivion.esp'.FCOM_HungersUnitySI.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Factions, Graphics, Invent, Relev}}Requires: Shivering Isles expansion.FCOM_Archery_RealSwords.espRequires: 'FCOM_Realswords.esp'Bash Tag suggestion(s): {{BASH: NoMerge, Stats}}FCOM_Archery_MMM_H&C.espRequires: 'Mart's Monster Mod - Hunting & Crafting.esp'.Bash Tag suggestion(s): {{BASH: Stats}}FCOM_MoreRandomItems.espVersion 0.9.9FineWeapons for OOO.espRustyItems for OOO.espBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}MMM-Cobl.espVersion 1.73Bash Tag suggestion(s): {{BASH: Delev, Invent}}LetThePeopleDrink.espVersion 2.5Museum.espza_bankmod.espNote: For use with Better Cities use replacing fix for BBC.DLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espVersion 1.0.6DLCFrostcrag.espBash Tag suggestion(s): {{BASH: C.Name, C.Owner, Factions}}DLCFrostcrag - Unofficial Patch.espVersion 1.0.6Note: Do not use with Frostcrag Reborn to avoid land tearing.Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tagsKnights.espBash Tag suggestion(s): {{BASH: Actors.AIPackages, Factions, Relations}}Knights - Book Jackets.espBash Tag suggestion(s): {{BASH: Graphics, NoMerge}}Knights - Unofficial Patch.espVersion 1.1.2Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}}SM Plugin Refurbish(Merged).espVersion 1.30Note: The masters of this mod are not in the order that BOSS uses, which will cause it to be displayed with an orange checkbox in Wrye Bash. BOSS's order is correct, and the master order of the plugin can be altered using TES4Edit or TES4Gecko.Requires: all DLCs and Shivering Isles to be installed and active.Incompatible with: 'CDM-CGO Compatibility plugins'.Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.DLC_MOBS.espVersion 2.0Note: Don't use BattleHorn_MOBS.esp, VileLair_MOBS.esp, MehrunesRazor_MOBS.esp, Knights_MOBS.esp or ThievesDen_MOBS.esp if using this as this includes all those.Note: Recommended to use version 1.02 or greater: http://www.tesnexus.com/downloads/file.php?id=19203Bash Tag suggestion(s): {{BASH: Deactivate, Filter, Stats, NoMerge}}Mart's Monster Mod - City Defences.espVersion 3.7b3p3Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_Knights.espVersion 0.9.9Mb3Bash Tag suggestion(s): {{BASH: Delev, Factions, Relations, Relev}}Requires: DLC 'Knights.esp'.Enhanced Daedric Invasion.espVersion 1.2Requires: 'FCOM_EnhancedDaedricInvasion.esp'.FCOM_EnhancedDaedricInvasion.espVersion 0.9.9road+bridges.espVersion 4.6.3NRB4+LtPD Patch.espVersion 3.0Harvest [Flora].espVersion 3.0.0Bash Tag suggestion(s): {{BASH: Graphics, Scripts}}Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.Harvest [Flora] - Shivering Isles.espVersion 3.0.0Bash Tag suggestion(s): {{BASH: Graphics, Scripts}}Harvest [Flora] - DLCVileLair.espVersion 3.0.0Harvest [Flora] - DLCFrostcrag.espVersion 3.0.0Book Placement v2.espVersion 2.0Note: Try AutoBookPlacer v3 or later.HUD Status Bars.espVersion 5.3.2Requires: OBSE and MenuQueDungeon Actors Have Torches 1.6 DT.espExterior Actors Have Torches 1.32 DT.espkuerteeInventoryIsABackpack.espNPC Water-Sink.espP1DkeyChain.espVersion 5.00kuerteeGoldIsAnInventoryItem.espNote: Use only one gold in your inventory type mod.Enhanced Vegetation [125%].espVersion 1.0Note: Use only one Enhanced Vegetation plugin.Toggleable Quantity Prompt.espVersion 3.2.0Enhanced Economy - House prices.espVersion 5.4.3SM Encumbrance and Fatigue.espVersion 2.6NoHealingDuringWait.espRealSleepExtended.espVersion 2.5Syc_AtHomeAlchemy_No_Bounty_v2.espSM Combat Hide.espVersion 1.2sycHearNoEvil.espVersion 1.0Merged Patch.espVersion 6.4.2sycSHOUT.espVersion 1.02Enhanced Grabbing.espVersion 0.5Armorer's Advantage.espVersion 1.2Combat Fumbling.espVersion 06Duke Patricks - Near Miss Magic And Arrows Alert The Target.espVersion 7.1SkillDecay.espVersion 1.2Requires: OBSE v20+.The Versatile Adventurer.espVersion 1.0Requires: OBSE.Let There Be Darkness - Cyrodiil + SI.espRequires: Shivering Isles.Bash Tag suggestion(s): {{BASH: C.Light, Deactivate}}Let There Be Darkness - Knights.espRequires: Knights of the Nine.Bash Tag suggestion(s): {{BASH: C.Light, Deactivate}}Let There Be Darkness - Mehrunes Razor.espRequires: Mehrunes Razor.Bash Tag suggestion(s): {{BASH: C.Light, Deactivate}}Item interchange - Placement for FCOM.espVersion 0.78Bash Tag suggestion(s): {{BASH: Delev, Filter, IIM, Invent, Relev, Deactivate}}Requires: Bashed Patch.Item interchange - Placement for Frostcrag.espVersion 0.78Bash Tag suggestion(s): {{BASH: Filter, IIM, Invent, Deactivate}}Requires: Bashed Patch.Mart's Monster Mod - Resized Races.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Body-Size-M, Body-Size-F, R.Relations}}FCOM_Archery.espBash Tag suggestion(s): {{BASH: NoMerge, Stats}}Real Hunger, Cobl.espVersion 1.6.1Note: Realistic hunger mods and vampire mods may conflict seriously.NRB4 Standard Road Record.espBash Tag suggestion(s): {{BASH: Deactivate, Roads}}Requires: New Roads+Bridges.Note: Use only one road record file.Cobl Filter Late MERGE ONLY.espVersion 1.53Bash Tag suggestion(s): {{BASH: Filter, Deactivate}}Requires: Bashed Patch.All Natural - Indoor Weather Filter For Mods.espVersion 1.3Bash Tag suggestion(s): {{BASH: Filter, C.Climate, Deactivate, NoMerge}}Requires: Bashed Patch.Bashed Patch, 0.espVersion 07/11/2011 09:43:46SuperPack Patch.espVersion 6.4.2DynamicLeveledLists.espReorder these by hand using your favourite mod ordering utility.Better Training.espTrainingPrice.esp Well, I copy pasted the BOSS log though I can't get into a spoiler box for some reason. Anyways, this SuperPack is awesome setting up FCOM in under thirty minutes from a clean install of Oblivion to clicking finish for Danwood's installer. Super Awesome Pack.I added FOVmodifier.esp afterwards which BOSS placed no problem, now though I have the two esps at bottom and BOSS doesn't recognize them. They don't work in their current position, being overridden by something else that increases the price for trainer levelling and increases number of training to ten per level. The two esps both unlimit training and decrease the cost of training. Not sure what sort of merchant/economy/trainer mod is in the list that overrides these. I appreciate the help.Are there alternate ways besides mods to lower trainer costs, any console commands for gold at the least? The mod currently in play has 600 gold to train to level 10. It really sucks. 1200 and more for past 30.Here is Danwood's SuperPack page: http://superpackden.mastertopforum.net/index.php Edited August 17, 2015 by GuruManGunz Link to comment Share on other sites More sharing options...
GuruManGunz Posted August 17, 2015 Author Share Posted August 17, 2015 I moved them all the way up to the esms, but they still don't work, so I guess it can't be helped. I really don't know how to mess with the mergers and batches patches. Link to comment Share on other sites More sharing options...
darkstar0303 Posted August 17, 2015 Share Posted August 17, 2015 I moved them all the way up to the esms, but they still don't work, so I guess it can't be helped. I really don't know how to mess with the mergers and batches patches.You aren't gonna get much help as the Nexus Forums and most everyone does not support that modpack as it was all compiled and released without the mod authors' permissions Link to comment Share on other sites More sharing options...
darkstar0303 Posted August 17, 2015 Share Posted August 17, 2015 (edited) -snipped as I didn't realize double post. Mobile sorry~ Edited August 17, 2015 by darkstar0303 Link to comment Share on other sites More sharing options...
Sergio1992 Posted August 18, 2015 Share Posted August 18, 2015 That pack is old and contains 'deprecated' plugins. OOO had two new release, a new version of fcom was released and so on. Besides, there are plugins that are incompatible to each other (horse commands by kuertee and dlc horse armor is the first example).I suggest you to avoid using it. Link to comment Share on other sites More sharing options...
GuruManGunz Posted August 19, 2015 Author Share Posted August 19, 2015 I crash about every hour but it is so convenient, this installer pack. Any really good tutorials for FCOM batch patching and all that pseudo-programmer knowledge that I just want to avoid because it seems too complicated? I know the utilities carry most of the work on their own, but programming numbs me. Link to comment Share on other sites More sharing options...
Sergio1992 Posted August 19, 2015 Share Posted August 19, 2015 (edited) Some questions:What does Fcom do? And I'm not asking technical details. I'm asking what does it do.What's the vision behind each single overhaul?What is the vision fcom has? Is there a main one?What was adapted?Which features are skipped from each overhaul?Why should I play fcom if I could just experience each single overhaul and have a great experience anyway? What I'm exactly looking for from Fcom?Are there any new overhauls out there worth trying instead of fcom?Am I ready to lose a bit of time to get fcom working? [i say a bit because nowadays installing it is pretty easy]Am I ready knowing that I will have to lose a bit of time especially knowing that I will have to find patches for many quest mods out there?Am I ready to know that many compatibility patches are now old, because a new version came out and the team Alpha (the head behind Fcom) is dissolved?If you think you can answer to ALL these questions, you can find all what you are looking for, here:http://forums.bethsoft.com/topic/1512144-rel-fcom-convergence/I find it strange that there people thinking that fcom is the holy grail of overhauls. Why don't you try Maskar overhaul, or OOO Creature addons or T.I.E or maybe War Cry by Lazarus (not new Dimension),before embarking in the Fcom quest? Edited August 19, 2015 by Sergio1992 Link to comment Share on other sites More sharing options...
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