stars2heaven Posted March 18, 2011 Share Posted March 18, 2011 I had a Begin OnDeath script which included the kiling of a few other actors. It looked something like this Begin OnDeath (do some stuff)SomeOtherActorRef.killSomeOtherActorRef.killSomeOtherActorRef.kill End What I found interesting is that the actor this script was attached to caused his own ref to be disabled after you killed him. When I removed the kill commands from the script this behavior stopped. Now I have the kill commands carried out by the quest that updates after you kill him instead and everything works as intended. Anyone know why it was causing his body to disappear? Btw...if you are interested in the quest this was for feel free to check out Edgars Little Secret and tell me what you think. You can click the link in my Sig or go to http://www.tesnexus.com/downloads/file.php?id=34755 Link to comment Share on other sites More sharing options...
stars2heaven Posted March 18, 2011 Author Share Posted March 18, 2011 This was the actual script. I doubt anything in it had anything to do with the corpse poofing Scn AAs2hESEmpoweredDemonDeathScript Begin OnDeath SetStage AAs2hEdgarsSecret 81 Set AAs2hESOpenBalaselDoorQuest.trig1 to 1 Set AAs2hESOpenBalaselDoorQuest.trig2 to 1 Set AAs2hESOpenBalaselDoorQuest.trig3 to 1 AAs2hSkeli4.kill AAs2hSkeli5.kill (and several others after these 2) End Like I said, when the kill commands were removed from this script and the quest script was allowed to handle it instead everything worked fine. But with them in this one the corpse just disappears. Link to comment Share on other sites More sharing options...
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