tgpomy Posted August 18, 2015 Share Posted August 18, 2015 (edited) Hello there. I've been trying to work on some amulets in 3DS Max recently but I've been having trouble getting them to work in-game. When I import the model into the Creation Kit to test it on an actor, it appears way above the actors head for some reason.I'm not sure if this is a Creation Kit problem, 3DS Max (model itself) problem, or a Nifskope problem. If anyone has had this experience before or knows any potential solutions, please let me know. This is driving me crazy!http://i.imgur.com/7r0G5Ym.jpg Edited August 18, 2015 by tgpomy Link to comment Share on other sites More sharing options...
KnightRangersGuild Posted January 2, 2016 Share Posted January 2, 2016 I am having this issue as well, I fixed it a little better by adjusting the NiSkinData but as it did help and place the mesh where I wanted, unfortunately the mesh is still about 8 inches above after I click "Apply" . this is driving me nuts I know everything is right, why id this happening? Link to comment Share on other sites More sharing options...
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