Cerest Posted March 18, 2011 Share Posted March 18, 2011 (edited) Hey guys, I'm having a lot of trouble tweaking the spell names with wyre bash. I want to have the game automatically name spells in rank like so..."Flare I, Flare II, Flare III, Flare IV, Flare V..." and so on. Unfortunately, I cannot seem to get it to function correctly. The thing is, I set it correctly before using SM and LAME and MM, but something is off now... Note, the last time I used this function, was before wyre updated it (<291) (this version still requires python however), so perhaps there is a bug there? I doubt it, and the problem is probably on my side. I am currently using Wyre bash 291. I cannot try to download an older version however since I cannot find it online. I may have put this in the wrong section of the forums (perhaps this belongs in Mod troubleshooting?). If a moderator would like to move it there, please do so, = Check Mods This is a report on your currently active/merged mods. === Active Mod Files: * 00 Oblivion.esm * 01 All Natural Base.esm [Version 01] * 02 Cobl Main.esm [Version 01] * 03 Oscuro's_Oblivion_Overhaul.esm [Version 01] * 04 Mart's Monster Mod.esm [Version 01] * 05 FCOM_Convergence.esm [Version 01] * 06 Better Cities Resources.esm [Version 01] * 07 AFC v2 Core.esm * 08 Unofficial Oblivion Patch.esp * 09 DLCShiveringIsles.esp * 0A Unofficial Shivering Isles Patch.esp * 0B Better Cities .esp [Version 01] * 0C All Natural.esp [Version 01] * 0D All Natural - SI.esp [Version 01] * 0E All Natural - Real Lights.esp [Version 01] * 0F WindowLightingSystem.esp * 10 AFC v2 Locational Damage.esp * 11 Book Jackets Oblivion.esp * 12 Enhanced Economy.esp [Version 01] * 13 Streamline 3.1.esp * 14 Map Marker Overhaul.esp [Version 01] * 15 Map Marker Overhaul - SI additions.esp [Version 01] * 16 Cobl Glue.esp [Version 01] * 17 Cobl Si.esp [Version 01] * 18 Oscuro's_Oblivion_Overhaul.esp [Version 01] * 19 OOO 1.32-Cobl.esp [Version 01] * ++ FCOM_Cobl.esp [Version 01] * 1A FCOM_Convergence.esp [Version 01] * ++ FCOM_EntropicOrderRebalance.esp [Version 01] * 1B FCOM_RealSwords.esp [Version 01] * 1C FCOM_DurabilityAndDamage.esp * 1D Mart's Monster Mod - More Wilderness Life.esp [Version 01] * 1E Mart's Monster Mod - Extra Wounding.esp [Version 01] * ++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 01] * ++ FCOM_HungersUnitySI.esp [Version 01] * ++ Mart's Monster Mod - Shivering Isles.esp [Version 01] * ++ MMM-Cobl.esp [Version 01] * 1F Amen'thalas.esp * 20 Amen'thalas - AN Patch.esp * 21 Better Dark Brotherhood Sanctuary.esp * 22 Better Benirus Manor.esp * 23 Better Benirus Manor - AN Patch - Natural.esp * 24 Better Rosethorn Hall.esp * 25 Better Rosethorn Hall - Cobl Patch.esp * 26 BrotherhoodRenewed.esp [Version 01] * 27 Ivy Cottage.esp * 28 Ivy Cottage - AN Patch.esp * 29 Nightmist Manor.esp [Version 01] * 2A Nightmist Manor - AN Patch.esp [Version 01] * 2B Rustle House.esp * 2C Star's Rest.esp * 2D VaultsofCyrodiilBC.esp * 2E xuldarkforest.esp [Version 01] * 2F xulStendarrValley.esp [Version 01] * 30 xulTheHeath.esp * 31 MMMMWL-TheHeath patch.esp * 32 XulEntiusGorge.esp * 33 xulFallenleafEverglade.esp * 34 xulColovianHighlands_EV.esp [Version 01] * 35 xulChorrolHinterland.esp [Version 01] * 36 xulBeachesOfCyrodiilLostCoast.esp [Version 01] * 37 xulBravilBarrowfields.esp * 38 xulLushWoodlands.esp [Version 01] * 39 xulAncientYews.esp [Version 01] * 3A xulAncientRedwoods.esp [Version 01] * 3B xulCloudtopMountains.esp [Version 01] * 3C xulArriusCreek.esp [Version 01] * 3D xulPatch_AY_AC.esp [Version 01] * 3E xulRollingHills_EV_withoutWheat.esp [Version 01] * 3F MMMMWL-RollingHills patch.esp * 40 xulPantherRiver.esp * 41 xulRiverEthe.esp [Version 01] * 42 xulBrenaRiverRavine.esp [Version 01] * 43 xulImperialIsle.esp * 44 xulBlackwoodForest.esp [Version 01] * 45 xulCheydinhalFalls.esp [Version 01] * 46 xulAspenWood.esp [Version 01] * 47 xulSkingradOutskirts.esp * 48 xulSnowdale.esp * 49 OOO-Snowdale Patch.esp * 4A xulCliffsOfAnvil.esp * 4B Harvest [Flora].esp [Version 01] * ++ Harvest [Flora] - Shivering Isles.esp [Version 01] * 4C Automagic Bags.esp * 4D Toggleable Quantity Prompt.esp [Version 01] * 4E Rustle House - UL Patch.esp * 4F Quest Award Leveller.esp [Version 01] * 50 RealisticFatigue.esp * 51 SupremeMagicka.esp [Version 01] * 52 SM_ShiveringIsles.esp [Version 01] * ++ SM_OOO.esp [Version 01] * ++ SM_MMM.esp [Version 01] * ++ SM_COBL.esp * 53 MidasSpells.esp * 54 RshAlchemy.esp * 55 SM Combat Hide.esp [Version 01] * 56 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 01] * 57 Duke Patricks - Actors Can Miss Now.esp * 58 SniperSneakSkillup.esp * ++ OOO-Level_Stock.esp [Version 01] * 59 RealisticLeveling.esp * ** Let There Be Darkness - Cyrodiil + SI.esp * ++ AMB.esp * 5A bgBalancingEVCore.esp [Version 01] * 5B bgMagicEV.esp [Version 01] * ++ bgMagicItemSigil.esp [Version 01] * ++ bgMagicEVStartspells.esp * 5C bgMagicBonus.esp * ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 01] * ++ bgBalancingEVLAMEGlue.esp [Version 01] * 5D bgIntegrationEV.esp [Version 01] * 5E Rustle House - AN Patch.esp * 5F Star's Rest - AN Patch.esp * 60 Better Cities Full.esp [Version 01] * 61 Better Imperial City.esp * 62 Better Cities Full FPS Patch.esp [Version 01] * 63 Better Cities - All Natural.esp [Version 01] * 64 Better Cities - Unique Landscape Barrowfields.esp [Version 01] * 65 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 01] * 66 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 01] * 67 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 01] * 68 Better Imperial City FPS Patch.esp [Version 01] * 69 Better Cities - COBL.esp [Version 01] * 6A Better Cities - Unique Landscape Imperial Isle.esp [Version 01] * 6B Better Cities - No LEYAWIIN Flooding.esp [Version 01] * ++ bgMagicShaderLifeDetect.esp [Version 01] * ** All Natural - Indoor Weather Filter For Mods.esp [Version 01] * 6C Bashed Patch, 0.esp = Cobl Rules This ruleset covers Cobl (Common Oblivion) and related mods. EDIT: Looking at the bash log, it seems that SM isn't being imported into the tweak names function, despite it's tag. Could this be a reason? • Spells: 755 • Oblivion.esm: 353 • bgMagicEV.esp: 397 • bgIntegrationEV.esp: 5 Edited March 18, 2011 by Cerest Link to comment Share on other sites More sharing options...
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