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Wyre Bash Spell Names


Cerest

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Hey guys, I'm having a lot of trouble tweaking the spell names with wyre bash. I want to have the game automatically name spells in rank like so...

"Flare I, Flare II, Flare III, Flare IV, Flare V..." and so on.

 

Unfortunately, I cannot seem to get it to function correctly. The thing is, I set it correctly before using SM and LAME and MM, but something is off now...

 

Note, the last time I used this function, was before wyre updated it (<291) (this version still requires python however), so perhaps there is a bug there? I doubt it, and the problem is probably on my side. I am currently using Wyre bash 291. I cannot try to download an older version however since I cannot find it online.

 

I may have put this in the wrong section of the forums (perhaps this belongs in Mod troubleshooting?). If a moderator would like to move it there, please do so,

 

 

= Check Mods
This is a report on your currently active/merged mods.

=== Active Mod Files:
* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 01]
* 02  Cobl Main.esm  [Version 01]
* 03  Oscuro's_Oblivion_Overhaul.esm  [Version 01]
* 04  Mart's Monster Mod.esm  [Version 01]
* 05  FCOM_Convergence.esm  [Version 01]
* 06  Better Cities Resources.esm  [Version 01]
* 07  AFC v2 Core.esm
* 08  Unofficial Oblivion Patch.esp
* 09  DLCShiveringIsles.esp
* 0A  Unofficial Shivering Isles Patch.esp
* 0B  Better Cities .esp  [Version 01]
* 0C  All Natural.esp  [Version 01]
* 0D  All Natural - SI.esp  [Version 01]
* 0E  All Natural - Real Lights.esp  [Version 01]
* 0F  WindowLightingSystem.esp
* 10  AFC v2 Locational Damage.esp
* 11  Book Jackets Oblivion.esp
* 12  Enhanced Economy.esp  [Version 01]
* 13  Streamline 3.1.esp
* 14  Map Marker Overhaul.esp  [Version 01]
* 15  Map Marker Overhaul - SI additions.esp  [Version 01]
* 16  Cobl Glue.esp  [Version 01]
* 17  Cobl Si.esp  [Version 01]
* 18  Oscuro's_Oblivion_Overhaul.esp  [Version 01]
* 19  OOO 1.32-Cobl.esp  [Version 01]
* ++  FCOM_Cobl.esp  [Version 01]
* 1A  FCOM_Convergence.esp  [Version 01]
* ++  FCOM_EntropicOrderRebalance.esp  [Version 01]
* 1B  FCOM_RealSwords.esp  [Version 01]
* 1C  FCOM_DurabilityAndDamage.esp
* 1D  Mart's Monster Mod - More Wilderness Life.esp  [Version 01]
* 1E  Mart's Monster Mod - Extra Wounding.esp  [Version 01]
* ++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 01]
* ++  FCOM_HungersUnitySI.esp  [Version 01]
* ++  Mart's Monster Mod - Shivering Isles.esp  [Version 01]
* ++  MMM-Cobl.esp  [Version 01]
* 1F  Amen'thalas.esp
* 20  Amen'thalas - AN Patch.esp
* 21  Better Dark Brotherhood Sanctuary.esp
* 22  Better Benirus Manor.esp
* 23  Better Benirus Manor - AN Patch - Natural.esp
* 24  Better Rosethorn Hall.esp
* 25  Better Rosethorn Hall - Cobl Patch.esp
* 26  BrotherhoodRenewed.esp  [Version 01]
* 27  Ivy Cottage.esp
* 28  Ivy Cottage - AN Patch.esp
* 29  Nightmist Manor.esp  [Version 01]
* 2A  Nightmist Manor - AN Patch.esp  [Version 01]
* 2B  Rustle House.esp
* 2C  Star's Rest.esp
* 2D  VaultsofCyrodiilBC.esp
* 2E  xuldarkforest.esp  [Version 01]
* 2F  xulStendarrValley.esp  [Version 01]
* 30  xulTheHeath.esp
* 31  MMMMWL-TheHeath patch.esp
* 32  XulEntiusGorge.esp
* 33  xulFallenleafEverglade.esp
* 34  xulColovianHighlands_EV.esp  [Version 01]
* 35  xulChorrolHinterland.esp  [Version 01]
* 36  xulBeachesOfCyrodiilLostCoast.esp  [Version 01]
* 37  xulBravilBarrowfields.esp
* 38  xulLushWoodlands.esp  [Version 01]
* 39  xulAncientYews.esp  [Version 01]
* 3A  xulAncientRedwoods.esp  [Version 01]
* 3B  xulCloudtopMountains.esp  [Version 01]
* 3C  xulArriusCreek.esp  [Version 01]
* 3D  xulPatch_AY_AC.esp  [Version 01]
* 3E  xulRollingHills_EV_withoutWheat.esp  [Version 01]
* 3F  MMMMWL-RollingHills patch.esp
* 40  xulPantherRiver.esp
* 41  xulRiverEthe.esp  [Version 01]
* 42  xulBrenaRiverRavine.esp  [Version 01]
* 43  xulImperialIsle.esp
* 44  xulBlackwoodForest.esp  [Version 01]
* 45  xulCheydinhalFalls.esp  [Version 01]
* 46  xulAspenWood.esp  [Version 01]
* 47  xulSkingradOutskirts.esp
* 48  xulSnowdale.esp
* 49  OOO-Snowdale Patch.esp
* 4A  xulCliffsOfAnvil.esp
* 4B  Harvest [Flora].esp  [Version 01]
* ++  Harvest [Flora] - Shivering Isles.esp  [Version 01]
* 4C  Automagic Bags.esp
* 4D  Toggleable Quantity Prompt.esp  [Version 01]
* 4E  Rustle House - UL Patch.esp
* 4F  Quest Award Leveller.esp  [Version 01]
* 50  RealisticFatigue.esp
* 51  SupremeMagicka.esp  [Version 01]
* 52  SM_ShiveringIsles.esp  [Version 01]
* ++  SM_OOO.esp  [Version 01]
* ++  SM_MMM.esp  [Version 01]
* ++  SM_COBL.esp
* 53  MidasSpells.esp
* 54  RshAlchemy.esp
* 55  SM Combat Hide.esp  [Version 01]
* 56  'Eagle Eye' Realistic Archery v1.0 Fixed.esp  [Version 01]
* 57  Duke Patricks - Actors Can Miss Now.esp
* 58  SniperSneakSkillup.esp
* ++  OOO-Level_Stock.esp  [Version 01]
* 59  RealisticLeveling.esp
* **  Let There Be Darkness - Cyrodiil + SI.esp
* ++  AMB.esp
* 5A  bgBalancingEVCore.esp  [Version 01]
* 5B  bgMagicEV.esp  [Version 01]
* ++  bgMagicItemSigil.esp  [Version 01]
* ++  bgMagicEVStartspells.esp
* 5C  bgMagicBonus.esp
* ++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 01]
* ++  bgBalancingEVLAMEGlue.esp  [Version 01]
* 5D  bgIntegrationEV.esp  [Version 01]
* 5E  Rustle House - AN Patch.esp
* 5F  Star's Rest - AN Patch.esp
* 60  Better Cities Full.esp  [Version 01]
* 61  Better Imperial City.esp
* 62  Better Cities Full FPS Patch.esp  [Version 01]
* 63  Better Cities - All Natural.esp  [Version 01]
* 64  Better Cities - Unique Landscape Barrowfields.esp  [Version 01]
* 65  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 01]
* 66  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 01]
* 67  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 01]
* 68  Better Imperial City FPS Patch.esp  [Version 01]
* 69  Better Cities - COBL.esp  [Version 01]
* 6A  Better Cities - Unique Landscape Imperial Isle.esp  [Version 01]
* 6B  Better Cities - No LEYAWIIN Flooding.esp  [Version 01]
* ++  bgMagicShaderLifeDetect.esp  [Version 01]
* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 01]
* 6C  Bashed Patch, 0.esp

= Cobl Rules
This ruleset covers Cobl (Common Oblivion) and related mods.

 

 

EDIT:

 

Looking at the bash log, it seems that SM isn't being imported into the tweak names function, despite it's tag. Could this be a reason?

•  Spells: 755 

•  Oblivion.esm: 353 

•  bgMagicEV.esp: 397 

•  bgIntegrationEV.esp: 5 

Edited by Cerest
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