Koleykus Posted August 19, 2015 Share Posted August 19, 2015 I feel health regeneration would be much better in this way:-work only out of combat-same at every difficulty-1 to 50% life lost: fast regeneration (3% second)-50% to 99%: slow regeneration (0,5% second) This would be much more immersive because losing more than 50% means you're very wounded and need a rest.Sun and stars raises both 1% on and 50% on PERCENTAGES (so it doesn't become useless when getting more health) of healing regeneration (2% at second 1-50%, 0,2% at second 50% on).(Percentages I wrote are only roughly indicative and must be tested). Optional (but much better):same as before but from 90% lost on the only way to heal yourself is going to a innkeeper (and other related to resting NPCs). Means you came near to death. Top of immersion. Extra (would require his own mod with other sign overhaul but can temporally be merged):disable alternate quen sign regeneration. English is not my mother language.First time asking for a mod, hope I did in the right way.Don't know how hard is to make such a mod but I really hope someone will choose to make it. Thanks anyway. Link to comment Share on other sites More sharing options...
Koleykus Posted August 20, 2015 Author Share Posted August 20, 2015 If someone more experienced than me can point me to the right script file I'll try to do it on my own.I guess I should add regeneration to Geralt on player spawn and remove it on player being hit if health <50% but I didn't find the right script for this things. Link to comment Share on other sites More sharing options...
Koleykus Posted August 22, 2015 Author Share Posted August 22, 2015 emh...up? Link to comment Share on other sites More sharing options...
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