clocknova Posted August 20, 2015 Share Posted August 20, 2015 I've been playing the game for 45 game days, and every merchant I've visited has the same items they've had since day one, with no changes and nothing new whatsoever. Is this normal? I was under the impression that they got new inventory from time to time, but I'm getting tired of seeing the same old crap every day. I can post my active mod list if anyone would like to see it, but it's fairly long.Could this have something to do with the slower rate of leveling set by OOO and/or Realistic Levelling? My character is currently at level 7, so I don't expect to be seeing daedric items for sale, but the merchants should at least be getting newer level-appropriate items in their stock, shouldn't they? They are literally carrying the same exact items they've had since I started the game. I've tried disabling Realistic Leveling, Enhanced Economy, Cobl, and even my Bashed Patch, but nothing changes. I also tried setting my level to 100 to see if merchants would start carrying better stuff, but to no avail. Here's my load order: Oblivion.esmAll Natural Base.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmRealisticLeveling.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espNatural_Habitat_by_Max_Tael.espAll Natural.espAll Natural - SI.espImmersive Interiors.espImmersive Interiors - Bravil.espAll Natural - Real Lights.espWindowLightingSystem.espCamping.espEnhanced Economy.espEnhanced Hotkeys.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espCobl Glue.espCobl Si.espOscuro's_Oblivion_Overhaul.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espGrass Overhaul.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espOOO-CliffsOfAnvil patch.espxulSilverfishRiverValley.espxulJerallGlacier.espOOO-JerallGlacier patch.espxulTheEasternPeaks.espBetter Dungeons.espHUD Status Bars.espEnhanced Vegetation [125%].espBasic Primary Needs.espEnhanced Grabbing.espOblivion_Character_Overhaul.espOblivionReloaded.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
HikariWS Posted September 7, 2015 Share Posted September 7, 2015 I think that's vanilla, yes. It only "changes" if you buy them out, then later they should respawn. I never bought any gear from them. The idea here is that iron, steel and silver are forjable and forgers sell to merchants that sell to us. Elven, dwarven and daedric are only found on ruins therefore rare and whoever finds one doesn't sell them. Of course that's just in theory. Bandits are full of glass gear and usually enough we fin daedric around. We ourselves feed merchants selling these gear to them. Link to comment Share on other sites More sharing options...
Maskar Posted September 10, 2015 Share Posted September 10, 2015 Cells by default reset after 3 game days of not visiting. This includes shops. Merchants sell items found in the container hidden in their shop. The container respawns (just like in dungeons), which results in new items being sold. If you visit a cell before it resets the timer resets, resulting in needing to wait another 3 days (or whatever the game setting is set at). It's possible to reset interiors without needing to wait, by using the ResetInterior function. In my overhaul mod it's possible to change the time to any value (from 1 game hour). Link to comment Share on other sites More sharing options...
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