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Merchant inventories never change


clocknova

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I've been playing the game for 45 game days, and every merchant I've visited has the same items they've had since day one, with no changes and nothing new whatsoever. Is this normal? I was under the impression that they got new inventory from time to time, but I'm getting tired of seeing the same old crap every day. I can post my active mod list if anyone would like to see it, but it's fairly long.

Could this have something to do with the slower rate of leveling set by OOO and/or Realistic Levelling? My character is currently at level 7, so I don't expect to be seeing daedric items for sale, but the merchants should at least be getting newer level-appropriate items in their stock, shouldn't they? They are literally carrying the same exact items they've had since I started the game.

 

I've tried disabling Realistic Leveling, Enhanced Economy, Cobl, and even my Bashed Patch, but nothing changes. I also tried setting my level to 100 to see if merchants would start carrying better stuff, but to no avail.

 

Here's my load order:

 

Oblivion.esm

All Natural Base.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

RealisticLeveling.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Habitat_by_Max_Tael.esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Immersive Interiors - Bravil.esp

All Natural - Real Lights.esp

WindowLightingSystem.esp

Camping.esp

Enhanced Economy.esp

Enhanced Hotkeys.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Cobl Glue.esp

Cobl Si.esp

Oscuro's_Oblivion_Overhaul.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Grass Overhaul.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

OOO-CliffsOfAnvil patch.esp

xulSilverfishRiverValley.esp

xulJerallGlacier.esp

OOO-JerallGlacier patch.esp

xulTheEasternPeaks.esp

Better Dungeons.esp

HUD Status Bars.esp

Enhanced Vegetation [125%].esp

Basic Primary Needs.esp

Enhanced Grabbing.esp

Oblivion_Character_Overhaul.esp

OblivionReloaded.esp

Bashed Patch, 0.esp

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  • 3 weeks later...

I think that's vanilla, yes. It only "changes" if you buy them out, then later they should respawn.

 

I never bought any gear from them. The idea here is that iron, steel and silver are forjable and forgers sell to merchants that sell to us. Elven, dwarven and daedric are only found on ruins therefore rare and whoever finds one doesn't sell them.

 

Of course that's just in theory. Bandits are full of glass gear and usually enough we fin daedric around. We ourselves feed merchants selling these gear to them.

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Cells by default reset after 3 game days of not visiting. This includes shops. Merchants sell items found in the container hidden in their shop. The container respawns (just like in dungeons), which results in new items being sold. If you visit a cell before it resets the timer resets, resulting in needing to wait another 3 days (or whatever the game setting is set at).

 

It's possible to reset interiors without needing to wait, by using the ResetInterior function. In my overhaul mod it's possible to change the time to any value (from 1 game hour).

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