devinpatterson Posted March 20, 2011 Share Posted March 20, 2011 Hi. We have a gentleman working on models for a project. Mostly western building, but also a train. He is using Autocad 07 and we are trying to find a way to use them in NV. He has figured out how to export as a mesh, load into 3ds max, and export as .STL format which loads into blender. I use blender to export it as a nif. But it has no texture block. When I add one block->insert->bethesda->BSShaderTExtureSet. I don't see anyway to get the texture paths in there. Knowing absolutely nothing about 3D modeling I'm really out of my depth here. I was hoping someone might be able to offer suggestions or a link to a tutorial. My google searches have proved disappointing to say the least. Here are a couple of pics of the nif from teh converted STL. http://img233.imageshack.us/i/import1.jpg/ http://img13.imageshack.us/i/import2p.jpg/ Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 20, 2011 Share Posted March 20, 2011 Try asking on of the vetern modders with MAX from the How To Become A Modder thread, Also I know your working on that western mod, I'll be updating my resource thread, so that means posting a lot of resources, one of which is a western gallows with a body that swings if you need something like that. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 20, 2011 Share Posted March 20, 2011 Did the original creator add a uv and map the texture? If so it is probably easy to fix in blender. If not it will have to be done. Link to comment Share on other sites More sharing options...
AllanOcelot Posted March 20, 2011 Share Posted March 20, 2011 once in blender, dont forget to ASSISGN THE MESH A MATERIAL. When I started out, this always got me angry >.< No material? No block in nifscope. Report back your findings. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2011 Author Share Posted March 21, 2011 Try asking on of the vetern modders with MAX from the How To Become A Modder thread, OK I'll post an inquiry, and thanks for the info on the western resources, always appreciated. Did the original creator add a uv and map the texture? If so it is probably easy to fix in blender. If not it will have to be done. No I'm pretty sure he's just making some solids models. No textures on them in his screenshots. So I'll tell him the uv map & textures have to be creatred on his side? once in blender, dont forget to ASSISGN THE MESH A MATERIAL. When I started out, this always got me angry >.< No material? No block in nifscope. Report back your findings. Hmmmm I didn't assign it a material before I converted it, I'll give that a shot and see if the block shows up. Link to comment Share on other sites More sharing options...
davidlallen Posted March 21, 2011 Share Posted March 21, 2011 No I'm pretty sure he's just making some solids models. No textures on them in his screenshots. So I'll tell him the uv map & textures have to be creatred on his side?The uv map and initial texture is actually the hard part, from my understanding. Throwing down some triangles is a good start, but "unwrapping" is what makes a good 3D artist. Link to comment Share on other sites More sharing options...
Pelvic Posted March 21, 2011 Share Posted March 21, 2011 Hi. We have a gentleman working on models for a project. Mostly western building, but also a train. He is using Autocad 07 and we are trying to find a way to use them in NV. He has figured out how to export as a mesh, load into 3ds max, and export as .STL format which loads into blender. I use blender to export it as a nif. But it has no texture block. When I add one block->insert->bethesda->BSShaderTExtureSet. I don't see anyway to get the texture paths in there. Knowing absolutely nothing about 3D modeling I'm really out of my depth here. I was hoping someone might be able to offer suggestions or a link to a tutorial. My google searches have proved disappointing to say the least. Here are a couple of pics of the nif from teh converted STL. http://img233.imageshack.us/i/import1.jpg/ http://img13.imageshack.us/i/import2p.jpg/ You should have your friend download the nif export/import plugin for studio max and have him use that it will cut out one of the steps and will save time if your geting the models all ready in the nif format. As for creating a UVmap there are some pretty good plugins for max that will make unwrapping a model much easyer and give your more control over seems/layout etc. i use Xrayunwrap and i have to say for the price it's money well spent. Link to comment Share on other sites More sharing options...
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