scrivener07 Posted August 21, 2015 Share Posted August 21, 2015 Scribe Vitality DESCRIPTIONVitality is the state of being strong and active, the power giving continuance of life present in all living things.I often read this definition to myself while creating this mod.Scribe Vitality is a game play mod that revolves around the players three primary attributes with a focus on realism and immersion.I have made most situations where the player loses or gains attribute points more appropriate. FEATURES-Fully customizable. All features or mechanics are optional through MCM.-Attributes are not restored to 100% on level up HEALTH-Custom offset for Health attribute total-Three regeneration presets to choose from (Vanilla, No Regeneration, Custom)-Sleep regeneration has several presets to choose from where each is a percent per hour restored (100%, 10%, 5%, 2%, 1%, 0%) STAMINA-Custom offset for Stamina attribute total-Three regeneration presets to choose from (Vanilla, No Regeneration, Custom)-Drawing a bowstring will cost the player a small amount of stamina every second the bowstring is drawn. [-1.0/sec]-Jumping will cost the player an amount of stamina. [15 + (EncumbrancePercent * 0.2)]-Regeneration will not occur unless the player is resting. (Sitting, Standing, Walking) [RegenerationRate = 0]-Regeneration will not occur if the player is swimming or treading in water. [RegenerationRate = 0] MAGIC-Custom offset for Magic attribute total-Three regeneration presets to choose from (Vanilla, No Regeneration, Custom)-Sleep regeneration has several presets to choose from where each is a percent per hour restored (100%, 10%, 5%, 2%, 1%, 0%) REQUIREMENTS-SKSE-SkyUI ACKNOWLEDGEMENTS-SkyUI Team-Mofakin, HUD Widget Tutorial-MrJack, Sublime Papyrus Extension-gh0stwizard, Realistic Regeneration Mod Please provide suggestions, feedback, ideas, or requests. You can also ask for technical details about how the mod works. Link to comment Share on other sites More sharing options...
cajofor Posted November 8, 2015 Share Posted November 8, 2015 Feedback: That's an awesome idea. It covers the main or sole function of each of many mods out there in a single plugin, allowing you to choose your prefered setting, even custom. But there is always room for concept improvement, and extra functions, so I think the "this is not an idea or request thread" part makes it basically a publicity thread("Hey, look! My mod exists!"), and stunts the convergence of similar or compatible ideas, since people looking for immersion and different attribute handling ideas for use in their mods would take a look here and find nothing to use. My suggestion is that, if in the future you(or your team) feel like updating this mod with new functions or make a new mod along these, you should probably make an edit opening it for suggestions. Sorry if I overstepped my boundaries, thank you for the work on this amazing idea, and best of luck with your present and future projects. Link to comment Share on other sites More sharing options...
scrivener07 Posted November 8, 2015 Author Share Posted November 8, 2015 On 8/21/2015 at 6:59 PM, scrivener07 said: Its been surprisingly hard to get any feedback on these feature sets so far. Hopefully this thread will attract some good ideas.In case anyone is wondering this is not an idea or request thread. This mod is "finished" and is in a play test state. It is not publicly available yet. Haha, I mean the mod itself is not an idea/request. This post was made prior to releasing on the nexus when it could easily get moved to the requests forum. The whole purpose of this thread is to gather ideas and requests for this mod. I see how misleading this is now :smile: Please provide suggestions, feedback, ideas, or requests. You can also ask for technical details about how the mod works. Link to comment Share on other sites More sharing options...
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