Dezedor Posted February 17, 2007 Share Posted February 17, 2007 Well first i am sorry for my english. it is NOT perfect but i hope you can understand me anyway. Okay right to it then.I was loving the dark brotherhood quests, but i HATED then ending. Is was crying! Seriusly. Well then i looked for some mods adding more quest and so on, but was unable to find anything suiting my sick desires for murder and dark rituals. (i guess there is nothing wrong with that as long as it stays in the game)Then i decided trying to make a mod for it myself. It took some time but thanks to a fantastic begginner guide writting by my unknown hero, i succeded to make a couple of primitive mods. (nothing worth publishin then) Well after about a month of practice i decided i was ready to try make my dream come true. But i did'nt whent far before realicing that i needed voices. And LOTS of them! And thats how it is. The Basics Of My IdeaIm trying to keep it realistic and change as little of the original game as possible, but simply use a lot of the already existing things. I found there where lots of great secrets perfect for my idea. I got to reasons for not writing the exact story.1: If it fails i dont want to dissapoint a lot of people.2: If i succed i dont wanna spoil it for the players by already letting them know the (hopefully) eciting story.If your after reading this decides you wanna help me, then email me at [email protected] and i send you the exact story. i Separeted it into chapters (which will be spread onto different files) for to reasons:1: To lessens the work needed to be done by your poor computers, by not having it all activated at once.2: Mabey i can then get at least some of it done if it fails. Thats why the chapters will be independent of each other. Of course you still have to complete chapter 1 before you can start on chapter 2 and so on. ***WARNING: ALTHOUGH I ARE KEEPING THE INFORMATION ON AN MINIMUN IT MIGHT STILL SPOIL!*** Chapter one.The player finds an exstra level in the cheydenhal (cant remenber correct spelling sry.) sancuntary which contains a little laboratory, and secret exit leading OUTSIDE the city walls, and a room for the listener. Well when you become listener you will be able to enter the listernes room, which is luxuryos furnitured from Ungolims time in there. Inside so false cabins you will find a BIG surprise, which leads you to numerous quest, adding new members, stealing secret journals and cheating the imperial guards. Nothing which seems special, just plain rebuilding. Oh and by the way you gets the full story of the Lachance family.Chapter two.Now the fun begins. The player is set on the track of and far of stronghold (called Snowhold) guarded by enthralled frost atronachs, to kill someone and recieve an special item. After some rituals you are guided to a little village on the imperial isle, to kill someone whitout specific reasons. In the end you find out that there is a hidden sancuary there.Chapter threeIs about restoring the newfound sancuary from total chaos. Simple, but far from easy.Chapter four ***EXSTREM SPOILING!***Now it is really going fast. The weakened brotherhood is treathened by destruction, and it starts to crumble quicker than you can repair it! It calls for desparetes methods. Ancient rituals are broken when youre are to enter the void itself! Face old enemys and friends when fighting you way through the world of the dead, and find Sithis unholy artifacts to save your glorius order.Chapter fiveYou got the artifacts but it is'nt enough! As the brotherhood goes further into chaos the count of cheydinhal decides that he is'nt gonna tolerate your existence anymore. Restore order in the last three sancuarys, an prepare your home for the biggest challenge in the dark brotherhoods history.Chapter sixWith the counts plot fended of your are to strike back. Know the guild of murders are forced to balacance between open war, old rituals, and battles in the shadows. It seems impossible and now even more betrayel reviel itself.Chapter seven.Thats it! The Dark Bortherhood fought it's best, it mastered the balance of war and shadows, it cleaned out betrayl, and Sithis himself stood at you side! But still the Dark Brotherhoods is crumbling! It dying quicker than any mortal can heal it! You stand with only one chance left to save all you hold dear! Not only the dark brotherhoods very existence is treathened, but even The Night Mother and Sithis as well! You got no choice! The Darkening is to completed if the dark brotherhood is ever to exist again!***SPOILING OVER*** Interested in helping me? I know i sound very ambitious but i believe it can be done, because the game already provides a lot of the resources needed. There will be no exstra worlds, models, retexturing, or anything like that. Just a bunch of buildings, Npc's, and quests.But i need people to the voices of all the new npcs! I think i can make the modding process myself but i would welcome any kind of help! If you want to help me or just like to hear you own voice when playing oblivion then please email me at (as above) [email protected] or write in this tread. I know that it will take a lot of time, but i wont stop until it is done. Even if noone plays the game at the time i are done. Hopefully it will be way before. Link to comment Share on other sites More sharing options...
Povuholo Posted February 18, 2007 Share Posted February 18, 2007 Sounds nice. You don't have to use voice actors for your npc's. It's nice to have them, but it can be difficult finding a good one. I rather have silent dialogue than bad voice acting. I'm using silent dialogue for my quests. Maybe you can take a look at my Quest Tutorial. If you have any quest related questions you can ask me. Anyway, you should at least have seen this thread before starting on the dialogue. Good luck, have fun, and don't overdo it :) Link to comment Share on other sites More sharing options...
Dezedor Posted February 18, 2007 Author Share Posted February 18, 2007 Thx for the tips and no i wont overdo it if i can be avoided. But about the voices: Unvoiced dialoes cant be read before it skip to the next sentence. It goes to quickly. And i are sorry to disagree but i'd always meant that bad dialogue (as well as for anything else) is better that nothing. But i guess it just a question about opinion. Well anyways thx agian. Link to comment Share on other sites More sharing options...
StClair Posted February 18, 2007 Share Posted February 18, 2007 Thx for the tips and no i wont overdo it if i can be avoided. But about the voices: Unvoiced dialoes cant be read before it skip to the next sentence. It goes to quickly. And i are sorry to disagree but i'd always meant that bad dialogue (as well as for anything else) is better that nothing. But i guess it just a question about opinion. Well anyways thx agian.You can avoid the too-fast skipping by using a "silent" voice file - that is, an accompanying sound file that's just a couple of seconds of silence. Link to comment Share on other sites More sharing options...
Dezedor Posted February 18, 2007 Author Share Posted February 18, 2007 Thx for the tips and no i wont overdo it if i can be avoided. But about the voices: Unvoiced dialoes cant be read before it skip to the next sentence. It goes to quickly. And i are sorry to disagree but i'd always meant that bad dialogue (as well as for anything else) is better that nothing. But i guess it just a question about opinion. Well anyways thx agian.You can avoid the too-fast skipping by using a "silent" voice file - that is, an accompanying sound file that's just a couple of seconds of silence. Well thank you. It seems posting this was a good idea. You guys have made it all a lot easier. If the voices fails ill do that instead. Link to comment Share on other sites More sharing options...
Dezedor Posted February 24, 2007 Author Share Posted February 24, 2007 Well now its has finally happened. A couple of days ago i ran into my first serious problem, and i havent been able to find a solution. I needed to change the model of a container, but i cant find the model. actually... i cant find a single of the original models! Those which came with mods, sure no problem, but the original has disappeared completely. i tryed everything i could think out: Checking the maps manually, use the search function, copy file names directly into the CS, reinstall oblivion, and so on. Nothing! Not a single model! If somebody know how i can find these models please tell my. I can still make the mod without, but it does take a lot of the effect from my precious DB laboratory.... Link to comment Share on other sites More sharing options...
Povuholo Posted February 24, 2007 Share Posted February 24, 2007 All the meshes and textures are packaged into BSA (Bethesda Softworks Archive) files. In your Oblivion/data folder there should be a .bsa file called 'Oblivion - Meshes' and 'Oblivion - Textures'. You'll have to unpack them (I think just the meshes will do) to wherever you want with the BSA Commander. Link to comment Share on other sites More sharing options...
Dezedor Posted February 24, 2007 Author Share Posted February 24, 2007 All the meshes and textures are packaged into BSA (Bethesda Softworks Archive) files. In your Oblivion/data folder there should be a .bsa file called 'Oblivion - Meshes' and 'Oblivion - Textures'. You'll have to unpack them (I think just the meshes will do) to wherever you want with the BSA Commander. Thx for the tip i'll try it. :D Link to comment Share on other sites More sharing options...
Dezedor Posted February 25, 2007 Author Share Posted February 25, 2007 once agian i got a question. Not very important, but i are curios about it. How long does it takes for containers to respawn, and is there any way of changing it? By the way that Povuholo your idea with the model-problem worked just fine! Link to comment Share on other sites More sharing options...
SickleYield Posted February 25, 2007 Share Posted February 25, 2007 It can be done, but I wouldn't recommend it - OOO and other mods change it, so you'd be potentially making your mod incompatible with many things. Link to comment Share on other sites More sharing options...
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