slydog999 Posted August 21, 2015 Share Posted August 21, 2015 Hi ive been making a bounty type quest it'll be released soon called "Death Is My Name" problem is I dont know how to put a quest back to back like when I finish one quest another will activate. Help? Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2015 Share Posted August 21, 2015 Hi ive been making a bounty type quest it'll be released soon called "Death Is My Name" problem is I dont know how to put a quest back to back like when I finish one quest another will activate. Help? Start it in the result script of the quest completed stage(s). Ie "StartQuest questname:EditorID" Link to comment Share on other sites More sharing options...
slydog999 Posted August 21, 2015 Author Share Posted August 21, 2015 Hi ive been making a bounty type quest it'll be released soon called "Death Is My Name" problem is I dont know how to put a quest back to back like when I finish one quest another will activate. Help?Start it in the result script of the quest completed stage(s). Ie "StartQuest questname:EditorID" So I would type StartQuest 0DeathQuest:0DeathQuest ? what do you mean by editor id Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2015 Share Posted August 21, 2015 So I would type StartQuest 0DeathQuest:0DeathQuest ? what do you mean by editor id That's the functions syntax. You need to provide the quest name via it's editorID, so the function "knows" what quest to act on. EditorID is listed in the ID box of the quest. Say I wanted to start the (fictitious) quest "ED finds Ralphie". It's quest name is "ED finds Ralphie". It's ID is "EDfindsRaplhieQuest".....so "startQuest EDfindsRaplhieQues". Note everything typed out without quotes. You can figure this out brother, easy stuff. Link to comment Share on other sites More sharing options...
slydog999 Posted August 21, 2015 Author Share Posted August 21, 2015 So I would type StartQuest 0DeathQuest:0DeathQuest ? what do you mean by editor idThat's the functions syntax. You need to provide the quest name via it's editorID, so the function "knows" what quest to act on. EditorID is listed in the ID box of the quest. Say I wanted to start the (fictitious) quest "ED finds Ralphie". It's quest name is "ED finds Ralphie". It's ID is "EDfindsRaplhieQuest".....so "startQuest EDfindsRaplhieQues". Note everything typed out without quotes. You can figure this out brother, easy stuff. Alright thanks! Link to comment Share on other sites More sharing options...
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