Ashengrace Posted March 21, 2011 Share Posted March 21, 2011 OK...so i use the Vile Lair as my player home, and I was attempting to add a storage room onto the bedroom. I created loaded oblivion.esm and vilelair.esp and set no active file. Created a new cell and designed my storage area. I went into the bedroom in the bastion and deleted a corner after which i replaced it with a 3 way hall and a door, linked the doors together and then saved the new esp. Problem is, when i load the new esp (after vilelair.esp in load order), nothing changes in the bedroom at all. So i used the COC command to teleport into the cell i created and went through the door i created which puts me in a cell with nothing but the 3 way hall and the door. So I went back into the construction set and loaded everything up again and it seems to be creating a duplicate cell of the bastion and placing my changes in there. How the heck do i get my new esp to override the original viallair.esp? do i need to make the original a parent master to my mod or what? Im totally at a loss on this one, so any kinda of help would be nice. thanks in advance. Link to comment Share on other sites More sharing options...
The_Vyper Posted March 21, 2011 Share Posted March 21, 2011 Make a backup copy of the vilelair.esp and save it somewhere. Then load the vilelair.esp in the CS, set it as the Active file and make your changes. Link to comment Share on other sites More sharing options...
Ashengrace Posted March 21, 2011 Author Share Posted March 21, 2011 Yeah, I thought about doing that. But that doesn't leave me the option of sharing the mod on the nexus. So i'd rather do it the right way, plus the knowledge of how to do it is priceless since i may need to know how again in the future. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted March 21, 2011 Share Posted March 21, 2011 Yes, actually, it does leave the option. Frostcrag Reborn, for example. You just don't package the DLCVileLair.bsa with the DLCVileLair.esp :thumbsup: Link to comment Share on other sites More sharing options...
Ashengrace Posted March 21, 2011 Author Share Posted March 21, 2011 Good point. I still want to know how to create a new esp to add on to another esp though lol. Link to comment Share on other sites More sharing options...
wetblanket Posted March 21, 2011 Share Posted March 21, 2011 Use Wrye Bash to change vilelair.esp to an esm. Load it in the CS, make your changes and save as a new file. Change vilelair back to an esm. There's a better explanation of the process here. I've read a much more involved explanation by Arthmoor I believe but I can't find it now. OR I believe Construction Set Extender let's you use an esp as a master. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted March 21, 2011 Share Posted March 21, 2011 If you don't want to install Wrye Bash, you can also use TES4Gecko. Its straightforward :P Link to comment Share on other sites More sharing options...
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