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Need help. Freezing in Skyrim (go figure)


String3rbe11

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I am giving him accurate information. You two are making baseless accusations based on what you've read rather than what you've tested. I'm using the most recent stable build of SKSE, and without SMSE, I get infinite loading screens with a mod loadout that doesn't involve many texture/mesh upgrader mods. With SMSE, I no longer get these infinite loading screens. Next time you want to call someone's information inaccurate, make sure you verify it yourself first.

 

The person who made SSME is wrong, but you're right. Got it. The irony is your last sentence is painful.

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Arguments aside, Safety Load worked, I can now travel in and out of settlements, buildings, caves etc with no problem. However my game is still crashing in the open world. Doesn't matter where 5-6 mins of gameplay and I get a CTD. The Riverwood area is far worse, the second I leave that town I get maybe one minute until a CTD. Perhaps I have too many of these animal mods spawning creatures and thats causing the problem here?

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Arguments aside, Safety Load worked, I can now travel in and out of settlements, buildings, caves etc with no problem. However my game is still crashing in the open world. Doesn't matter where 5-6 mins of gameplay and I get a CTD. The Riverwood area is far worse, the second I leave that town I get maybe one minute until a CTD. Perhaps I have too many of these animal mods spawning creatures and thats causing the problem here?

If you're not CTDing when you open the escape menu, inventory, or other menus (which would likely be the fault of Safety Load) and are just crashing as you wander the open world of Skyrim, it could be a number of problems. If it doesn't happen in the same place over and over, the most likely cause is something that spawns in at random. Your bird mod spawns birds in, doesn't it? I don't remember which bird mod I used in the past, but I remembered that I would CTD every time I looted the dead body of a specific bird near Whiterun. Corwin noted that SkyBirds has issues, and if it was in fact the mod I was using that had issues, that's even more reason to believe that the mod has more than a few issues. Disabling didn't fix your infinite load since that was Skyrim's problem, but SkyBirds may be causing the CTD problem -- try disabling it. I use Immersive Creatures with 0 issues, so I wouldn't think it would be that. It might also be something related to leveled lists where Mod A tries to insert an item from Skyrim into an NPC's inventory, but Mod B has a dirty edit that deleted that item. Gopher has a wonderful tutorial on cleaning mods if that's the case. If you CTD in the same exact place over and over, it could be conflicting ESPs. Similar to the leveled list issue, you might have one mod which removes a particular lavender bush from one place and replaced it with something else, and then you have a second mod trying to modify that lavender and oops it's deleted. Cleaning your ESPs and undeleting + disabling items will fix that problem as well. Once you narrow down what type of mod is causing it, make sure to look through the comments of mods that match that description to see if other people are having similar issues.

 

 

 

I am giving him accurate information. You two are making baseless accusations based on what you've read rather than what you've tested. I'm using the most recent stable build of SKSE, and without SMSE, I get infinite loading screens with a mod loadout that doesn't involve many texture/mesh upgrader mods. With SMSE, I no longer get these infinite loading screens. Next time you want to call someone's information inaccurate, make sure you verify it yourself first.

 

The person who made SSME is wrong, but you're right. Got it. The irony is your last sentence is painful.

 

Just because what is on the mod page now is mistaken does not mean it is completely wrong, and does not mean it was wrong when the mod author posted it. It may be that the patch works in most cases, but for some odd reason it doesn't work in every case for every machine and those people still require SMSE, which is not affected by the problem that causes the SKSE patch to not work on some systems. If that is the case, it's impossible to verify that without reports from other users, and judging by the small number of threads on the topic of the SKSE patch not working, people probably generally assume the problem is user-error. You also need to think back to how long ago that mod description was updated. What he said could have been true then, but then that fact changed in a later build.

Edited by Rhaskos
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