Kyuukei Posted August 22, 2015 Share Posted August 22, 2015 (edited) This is a very annoying bug, and I don't know of any ways to track it. For some reason, any power attacks I do with my left hand on two of my characters don't cost any stamina. It's specifically the left-handed ones, and it seems to be applying retroactively, i.e. all saves with those characters are affected. Notably, a test character I made doesn't seem to have the glitch, but nothing seems to be fixing it for the two primary ones I have. Can anyone think of any possible fixes or traces for this? EDIT: Notably, it seems to apply only to Unarmed left-side power attacks. Which does not help me at all since my current build is Unarmed :pinch: Edited August 22, 2015 by Kyuukei Link to comment Share on other sites More sharing options...
Kyuukei Posted August 22, 2015 Author Share Posted August 22, 2015 (edited) I figured out the cause of the problem after lots of prodding around. So, I'm putting it here for anyone else who has this issue. It turns out that the problem was a custom animation I had in place for my unarmed power attacks. I lost track of which animation mod I was using, but I don't think it was too relevant for the purposes of the bug trigger. Basically, removing the specific animation for the power attack that wasn't working (in this case, hand to hand left), completely fixed the issue. After removing it, saving, and trying to add the same animation again, power attacks costed nothing again. However, after adding a custom animation from a different unarmed combat mod, it turns out that one works. Huh. MFW: :psyduck: Anyway, I still have no idea what actually caused it to occur in the first place, but probably this would work for anybody who is encountering this issue with their power attacks. If you don't know exactly what the cause is, try removing any corresponding custom animations first. It is notable that I am using FNIS for PC-exclusive animation paths, and the reason it worked on a new character is because my test race was default Redguards. This is what tipped me off; making a new character with a custom race had the same animations, and thus the same problem. Edited August 22, 2015 by Kyuukei Link to comment Share on other sites More sharing options...
fore Posted August 22, 2015 Share Posted August 22, 2015 You have no idea what mod that could have been?Alternatively, could you post a link to this specific file? There are issues when certain custom animation files are shorter than the vanilla one. For example, if you use the Female Animation Pack with FNIS Gender patch, then you will have multiple hit sounds. That's because an event is still raised after the animation is already over. It could be that this is also caused by an animation that is too short. Link to comment Share on other sites More sharing options...
Kyuukei Posted August 22, 2015 Author Share Posted August 22, 2015 (edited) Took a little digging, but I found it. The problem animation came from the Martial Arts animation file, specficially the Round Kick (which is the right-hand power attack by default). The animation itself is visible ; it's the very first kick that the person in the video does on Heimskr. This didn't cause any problems before I tried installing FNIS, and while I'm not sure exactly when I noticed it, I'm pretty sure the bug only kicked in after I installed it. The other animations I've been using (that's the only one I took from Martial Arts) are from Unarmed Warfare, which hasn't caused me any problems. I'll test this with the other attack animations from Martial Arts and edit this post with the results. EDIT: Curiously, none of the animations from this mod are causing problems now. I wouldn't know why; perhaps switching them around the first time fixed something? Skyrim is weird :blink: Edited August 22, 2015 by Kyuukei Link to comment Share on other sites More sharing options...
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