psychophat Posted March 21, 2011 Share Posted March 21, 2011 Can somebody be a nice guy and make a script to require a quiver for bow to attack. Because even without a quiver (ammo) the bow fires by itself. Link to comment Share on other sites More sharing options...
Thandal Posted March 21, 2011 Share Posted March 21, 2011 Well, except for the "enchanted" ones, (which can get prohibitively expensive in a hurry!) there aren't any arrows to find laying around. So if someone did this, they would either have to decide how hard/easy it should be to stay supplied and make those stocks available, (either through merchants or through placeables throughout the game) or let you stay arrowless for most of the time, spending the majority of your gold on the fancy ones when you can. :laugh: Wish you well with this, but it sounds like a LOT of work for something that, (based on the lack of requests for it) most people don't think is broken. :whistling: Link to comment Share on other sites More sharing options...
psychophat Posted March 21, 2011 Author Share Posted March 21, 2011 Have you ever encountered a script for an item which requires an ammo, I can probably work my way through that. Its basically for the MOD that am making, lets just say is D&D style and am plotting my own DM to DAO. Link to comment Share on other sites More sharing options...
Thandal Posted March 21, 2011 Share Posted March 21, 2011 Since arrows (and bolts) are the only "expendable" ammo in the game, and the default ones are endless, I guess you'd have to look at whatever script keeps track of the "special" ones in the inventory, and adjust it to track new categories for the "plain" models. (Plus removing the default versions altogether.) Link to comment Share on other sites More sharing options...
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