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How To: Add underwater breathing to an item


xTrogdorx

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Thanks for posting this. I was about halfway to the solution... Well, maybe not half way. But I could tell the effect wasn't doing anything, and that it was the script doing it. Anyway, I didn't notice the explicit call in the script for the rebreather ID. It could have taken me quite some time to figure out what I'd overlooked. You saved me a lot of foolish trouble!
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  • 1 year later...

For those who ended up here looking for a way to add water breathing effects in FO 3 use the previously posted script but substitute MirklurkWaterBreathing for VMS15WaterBreathingActual and don't forget that if your character is already wearing the item you're trying to apply this effect to, you MUST remove then re-equip the item in order for the changes to take effect.

 

Also, please observe proper decompression procedures. :wink:

Edited by GrimReapers1
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