Ruadhan2300 Posted March 22, 2011 Share Posted March 22, 2011 (edited) As it says above, the Geck is crashing for me when I attempt to open the weapon I'm working on... just "Garden of Eden Creation Kit has encountered a problem and needs to close"I'm trying to recreate the Rock-It Launcher and I'm using some of the existing formlists for that. that may be something to do with it. Update:Through rigourous (and timeconsuming) testing, I have found that the Geck REALLY doesn't like the RockitLauncherAmmo listnow I know :P DoubleUpdateok, its not just the existing formlist, the geck just plain doesn't like weapons to use items as ammunition. Edited March 22, 2011 by Ruadhan2300 Link to comment Share on other sites More sharing options...
davidlallen Posted March 22, 2011 Share Posted March 22, 2011 I am surprised that geck even lets you fill in an item where ammo is required, but geck is clearly not much on error checking. Here is a thread where this was discussed recently: http://www.thenexusforums.com/index.php?/topic/308946-help-with-adding-a-script/ It may also help to search "rock-it launcher" at other mod forums like bethsoft. I have not done this, but If you look at how the rock-it launcher works using FO3 and the proper geck for FO3, you may be able to learn how it was done. Based on the above thread, I suspect there were a bunch of dummy ammo items, each of which was a copy of the model of the base clutter item. Link to comment Share on other sites More sharing options...
GrindedStone Posted March 22, 2011 Share Posted March 22, 2011 I kind of think it's because a Form ID list is a way to have many different groups of form types in one list, so when you auto box that in order to select it's now basicly showing every form ID at once, then crashing.Try cut an paste or typing it in with FNV edit Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted March 23, 2011 Author Share Posted March 23, 2011 actually I was literally working from screengrabs of the Rock-It Launcher.I used to do a lot of modding of that gun in Fallout 3.what it does, it has a dummy projectile which has a set behaviour and (somehow) gets converted to use whatever model is referenced in the ammunition list.the ammunition list is actually still in new vegas. its a formlist containing a large number of misc items which are viable ammunition. after vigourous testing, the only bit that doesn't work anymore is the formlist. if I reference it as ammunition in the weapon, the weapon crashes the geck when I try to open it for further editing.my guess, when they changed the ammo system to allow multiple ammo types on the same weapon, they completely changed the way things work. so using a formlist doesn't work anymore because misc items can't be ammo types.in Fallout 3 it worked by placing items from your Misc items list into a "clip" of sorts using a Container based system. possibly there's a dummy cell which contains a container for that, not sure. what I do know is that its fuxed up now and until someone with much stronger Script-fu than me comes along, we're not going to have the Rock-It Launcher back as it was.I do have it working using recharging ammo a'la Recharger Rifle. it fires the cells I think, possibly its firing missiles. I'll have to check again. but its working more or less Link to comment Share on other sites More sharing options...
GrindedStone Posted March 23, 2011 Share Posted March 23, 2011 what so like a FNV ammo list that is just a bunch of clutter, an then new projectiles for each type if that's used on the new FNV ammo, I haven't looked... Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted March 23, 2011 Author Share Posted March 23, 2011 fallout 3 didn't have the capability for multiple ammo types like new vegas does. instead you could place multiple ammo types into a formlist and manually load them when you reloaded (it came up with the window that the Rock-It Launcher does)bit more cumbersome. but effective.the change means that the free-form loading like the Rock-It Launcher uses is no longer possible...at least, that's my interpretation of what I've seen and tried. Link to comment Share on other sites More sharing options...
GrindedStone Posted March 23, 2011 Share Posted March 23, 2011 oh um, I've been creating content for FO3 since it came out.lulz it wasn't a question... The new ammo types all are just a form ID list set inside the weapon, if there is a question it's can you have seperate projectiles for these ammo lists.I'm pretty sure you can, but I haven't really looked. I just heard. Stop using that stupid GECK for everything an start using FO3 edit, it's more easy to do a lot of things. OH CHECK out the B*$#*Killahhttp://i895.photobucket.com/albums/ac156/grindedstone/meshes/GrindedGuide8.jpg Link to comment Share on other sites More sharing options...
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