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How to View an .Mor in the Toolset Object Inspector?


LadyDeadlock

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I've been striking out getting help here lately, so I'm really hoping that someone will be kind enough to lend some advice this time around.

 

 

I am a bit confused as to why I can't view a .mor file in the Object Inspector. I have no issues with .mrh, but the .mor files only show text (ie: string, etc). What I'm trying to work with is an .mor file that I exported from a save with the DA Face Replacer program. I know I'm missing something small, but I can't for the life of me figure it out. Since the Face Replacer only exports the .mor and not the .mrh, I'm guessing it must be possible to use it to edit the file within the toolset, but again, nothing shows up in the object inspector. All the information I've found assumes that you have the .mrh file as well, but the Face Replacer doesn't export as mrh.

 

What is it that I'm missing about these files? How can I view .mor files with the toolset the way I can with .mrh files?

 

I would be most appreciative for any help. There's no better place to get information than this forum, but I've been striking out on any of the threads and/or questions I've had. I'd really like to figure this out and would be extremely grateful to anyone who could look past my newbness at modding this particular game. It's completely foreign to me thus far.

 

Thanks ahead of time.

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The ".mor" is one of two possible file types EXPORTED from the Toolset after creating a ".mrh". The other is a ".mop" The former is a face "morph" as used directly in-game. The latter is a "morph preset" containing the various starting values for all the elements in the Character Creator.

 

Neither can be re-manipulated directly. (It's one of the reasons that most facemorph authors don't publish their ".mrh" files.)

 

It is possible to determine all the values used in a particular ".mor", (that's what's in the "chargenmorphcfg.xml" file many modders provide.) But you would still need the actual resources those values point to in order to recreate the face. So if they aren't the game's vanilla ones, you'll need to acquire them seperately.

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Thanks so much for the reply!

 

It is actually a face of my own creation from my saved game and I exported it with the Face Replacer program. It only seems to allow export of .mor files, though.

 

So, if you wanted to go about editing your own character from a saved game in the toolset, how would you go about it?

I figured using something like Face Replacer would make it easy since it allows exporting into .mor, but it seems that format isn't quite what I need to edit the morph from within the toolset. I've tried opening my save (.das) in the toolset but I see no way of getting to my face file from that either. How would you go about editing your own character's face from a saved game?

 

Is there even a way to do this?

 

Thank you again, for your help.

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Sorry, my explanation was incomplete.

 

While one can't use a ".mor" to visually display or edit a morph with the Toolset, (that takes the ".mrh") or the CC, (that takes a ".mop") one can edit the contents of the mappings of an existing PC's face using the Toolset so that if one wanted to say, change just the PC's hair colour, (as I did) or, (in your case) eyebrow colour, there is a way.

 

You have to determine what the "correct" value would be for that element. First, make a new character with the "right" look and examine the settings for that character, then change the value in your PC's ".das" to match the "temp" one's.

 

For complete details, see here: "a new appearance of your old character", but the essentials are:

 

3. In the .das file of the new character find:

SAVEGAME_PLAYERCHAR \ SAVEGAME_PLAYERCHAR_CHAR \ SAVEGAME_PLAYER_MORPH

 

Now copy the value for the element you want to change.

 

4. Open the .das file of your old character & find the same line:

SAVEGAME_PLAYERCHAR \ SAVEGAME_PLAYERCHAR_CHAR \ SAVEGAME_PLAYER_MORPH

Now you can paste the value from the "temp", and save the changed ".das"

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Thank you very much, that makes complete sense. I'm not sure why the Face Replacer wouldn't allow you to extract the mrh file as well. So, just to be clear, one last time, is there any way to actually grab the mrh file and edit the morph from within the toolset? I'm going to use that method, most assuredly. I'm just curious now as to whether or not it's even possible, or if it's just too complex for the common person (ie,myself) to mess with at this stage of learning...

 

I've given you kudos for being so helpful. :) You deserve 10, but alas, I can only give one at a time.

 

PS: Also, where is the setting for eye color within the save file? Is that all included in the "Morph" value?

Edited by LadyDeadlock
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A defintive response will have to wait until I'm at my rig with the Toolset installed, but I can answer some of your questions.

 

... So, just to be clear, one last time, is there any way to actually grab the mrh file and edit the morph from within the toolset?

No, there is no way to extract the ".mrh" from anywhere at all. The ".mor" and the ".mop" files are subsets of the information contained in the ".mrh", and cannot be used to reverse-create the original.

 

The only place a ".mrh" is created, saved, accessed, edited, or even used at all is, (as far as we modders are concerned) within the Toolset. For all I know, another modelling program might be able to make use of the ".mrh" directly, but that doesn't help with what you're trying to do, since you don't have access to it in the first place.

 

(Come to think of it, I guess one doesn't ever have the ".mrh" for the PC unless one does a build-from-scratch with the Toolset. Oherwise, when one creates a PC using the in-game CC the starting point is a preset ".mop"... :laugh: )

 

 

PS: Also, where is the setting for eye color within the save file? Is that all included in the "Morph" value?

----------

NOTE: In the back of my head is the thought that I had to do a bit more back-n-forth to get the hair colour changed.

 

Specifically, I believe I used DAFR to extract the ".mor" files for both my original PC and the "temp character" from their respective ".das" files in order to open those with the toolset and actually see the values for the face settings. Then I made the appropriate adjustment to the one I wanted to keep as "My Warden's". And finally, I used DAFR again to integrate the settings from that edited ".mor" back into the original ".das."

----------

 

IIRC, the settings for hair, eyebrow, or eye colour were fairly obvious from their labels and values. While I don't remember the exact field name involved when I changed my Warden's hair colour, the value was "red3" or some-such, and my temp character had "red4" instead. :thumbsup:

 

Let me know if that's enough to go on, or if you need more. :thumbsup:

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Hmm, I see nothing related to eyes in the toolset when I open my save. In fact, when I look at the "savegame_appearance_morph_name" that the linked tutorial you gave me refers to, I have nothing but a blank box. I think the toolset hates me. Seriously, I do.
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It's buried in there, honest.

As I described above, I had to make a "temp" character with the "right" hair, then extract the ".mor" and examine it to find the setting.

Here's a screenshot with the filename, fieldname, and haircolour setting circled:

http://static-2.nexusmods.com/15/images/140/1678793-1300925704.png

Did the same thing with "My Warden"; extract the ".mor" form the ".das" with DAFR, then open it with the Toolset, change the same setting to have the same value as the "temp", save under a new name, then use DAFR to swap the edited face for the original one back into my saved game ".das".

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Hmm, I see nothing related to eyes in the toolset when I open my save. In fact, when I look at the "savegame_appearance_morph_name" that the linked tutorial you gave me refers to, I have nothing but a blank box. I think the toolset hates me. Seriously, I do.

 

The listing for the actual morph name is hidden. I dunno why. It's there, you just can't see it. If you right click in that area, you can copy the hidden text, but not to an outside doc like notepad. Its just really wierd. :wacko:

 

As thandal pointed out with the screenshot, you can find the parts about the eyes under the morphs-parts portion of the file.

 

And yeah... .mrh files are ONLY created in the toolset. The CC creates .mor listings (not actual file... the code for it is stored there in the savegame data, not as an actual .mor file. Hence the need for the face replacer to read the data and then turn it into a usable file).

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Ah, there it is! Thank you so much for taking the time to explain that. I finally was able to do some things I've been trying to figure out for at least a week. Really, I can't thank you enough.

 

And you too, Darkewolf. I'm glad it wasn't just me not seeing the morph name....

 

Kudos to you both.

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