Manus812 Posted August 24, 2015 Share Posted August 24, 2015 A while back I made a unique Rechager Pistol for myself, the "Recharger Pistol Mk II" but then I decided to make it shoot the Alien Blaster Projectile, as such I wanna change the Yellow Glowing parts to blue. Link to comment Share on other sites More sharing options...
SeraphimDreams Posted August 28, 2015 Share Posted August 28, 2015 This should actually be fairly easy seeing as you're editing a glow map, rather than adding one to a weapon that never had one. If you're editing the vanilla texture, you're going to want to extract the vanilla Fallout New Vegas textures from their respective .bsa files, and find the textures for the recharger pistol (should be something like data\textures\weapons\1handpistol\rechargerpistol.dds). Inside the folder should be two textures that are called rechargerpistol_g.dds, and 1stpersonrechargerpistol_g.dds. These are your glow maps for the world and first person models of the weapon, so you'll need to edit each identically if you want the weapon to look the same in first and third person. All you have to do is change the color of the piece that you want to edit (some toying around with different locations on the texture should give you an idea of what parts of the flat image correspond to which pieces of the 3D model) and then save it and it should work fine. Link to comment Share on other sites More sharing options...
Manus812 Posted August 29, 2015 Author Share Posted August 29, 2015 Do I edit in photoshop after converting it like normal textures, or in Nifskope? I am having problems converting it. Link to comment Share on other sites More sharing options...
Manus812 Posted August 29, 2015 Author Share Posted August 29, 2015 Alright, i tried it out, and I did succeed in changing the color, but instead of making it blue it ended up green, with still some yellow tint. I need to try again Link to comment Share on other sites More sharing options...
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