DSgove Posted February 20, 2007 Share Posted February 20, 2007 Anyone who loves graphics as much as I do, would have noticed that the lighting in the Paperdoll (TAB Screen) is non existant, its just a plan paperdoll and it looks considerably ugly in comparison to the character model in the game and the Race Menu screen. Has anyone seen or thought about making a mod that copies the lightng currently in the game on the character to match the paperdoll? Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 20, 2007 Share Posted February 20, 2007 Anyone who loves graphics as much as I do, would have noticed that the lighting in the Paperdoll (TAB Screen) is non existant, its just a plan paperdoll and it looks considerably ugly in comparison to the character model in the game and the Race Menu screen. Has anyone seen or thought about making a mod that copies the lightng currently in the game on the character to match the paperdoll?I believe that it is hard coded to use either no lighting, or a specific set of lights. Either way, you can't get anything so useful as current light intensity via scripts, and cannot alter the intensity of lights via scripts. Essentially, there isn't any way to do it where it would reflect what is actually present in game. You might, after some digging, be able to figure out a way to tone it down some, but this may have a negative effect on some of the menus. Link to comment Share on other sites More sharing options...
DSgove Posted February 21, 2007 Author Share Posted February 21, 2007 I honestly think there is NO lighting in the paperdoll...its just there! You would think the most viewed version of the playing character would have some decent lighting in it, but its just ugly. Link to comment Share on other sites More sharing options...
StClair Posted February 21, 2007 Share Posted February 21, 2007 I think the fact that the "paperdoll"/menu view has consistent lighting makes it better, not worse.If you want to see how your character looks with the current environmental lighting, there's always third-person/vanity view. Link to comment Share on other sites More sharing options...
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