Astralmoon Posted March 23, 2011 Share Posted March 23, 2011 I had an idea for some quests, but I have absolutely no mod-creating experience.So I thought I'd share it, in case someone would be interested in making a mod out of it. I notice that your character in Oblivion -never- seems to have any real friends, family, or even lovers.It's kind of depressing if you think about it, how lonely your character must be. So I thought, what about having some quests, that would acquire you a lover, or a close friend, that you can visit whenever you feel like? And perhaps even receive gifts from them. (Much like your Wife from Fable, would sometimes give you gifts.) A lover that might move into one of your homes and hang out there, walk around the city sometimes.Or a friend that had moved into a home in the city you visit most often. I was unsure if there was anything like this out there, if there is, I'd really be interested. :3Also, open for suggestion or discussion. Link to comment Share on other sites More sharing options...
satsujinka Posted March 25, 2011 Share Posted March 25, 2011 There are plenty of romance/companion mods. However, I think that only covers part of what you're looking for. Similarly I've always been annoyed by the lack of depth to any of the characters in game (not including mods.) It's also very bizarre that there's no one that even tries to make friends with you (despite the general awesomeness of a character following the main storyline.) Unfortunately, it's rather unrealistic for the main character to stay in touch with characters all across the world, as there's no way for the npcs to contact you (just because you can script them to find you doesn't mean they would normally be able to.) So the first thing such a mod would have to introduce is some type of telepathic cell phone spell that everyone is taught as children (that way npcs could file requests and leave messages about what they're doing, since you aren't going to be around enough to see them do it to ascribe their actions to their personality.) The log book could work as a means of doing this, however, it would have to be a function that someone ascribes to it in game (otherwise you'd just think it's a book of your journeys rather than a general location for information about the world and characters that you know.) Since we now have a way of letting npcs contact you, it's possible to assign people jobs and personalities and have them send you requests or tell you about their day via logbook. Which would allow them to be fleshed out a bit as characters. If you combine that with semi-random quests the npcs could be a source of entertainment for awhile (given a large number of types of quests.) Link to comment Share on other sites More sharing options...
JCP768 Posted March 26, 2011 Share Posted March 26, 2011 (edited) Integration: The Stranded Light has a very good romance, and many fleshed out characters that you help out, become close with, and assist in the occasional personal problem. It has over 24 hours of silent dialogue, so yeah... it's very fleshed out and there's lot's of talking and getting to know people. There's only one character where you get that: "let's be friends!", "Let's be roommates!", "Let's be in a relationship!", etc. type stuff, but with all the stuff you do for the other characters, all the help you offer, and the character development it makes for about 5-10 implied friendships where it's not plainly spelled out for you, but if it weren't a game you could see your character and these other characters going out and having a drink together. Edited March 26, 2011 by JCP768 Link to comment Share on other sites More sharing options...
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