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Gimp or paint.net for editing textures


lostone1993

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I have been using Paint.net to make or modify texture for models and so on and it takes a long time only being able to a few pixils at a time, so my question is gimp better for modifying textures say for example changing enclave power armor from black to white ?

 

If gimp is easier i will download and install

but don't suggest photoshop don't have the money to spend at the moment

 

so which is better for my suggested task

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I know nothing about paint.net, but I use gimp. I found the tutorials extremely helpful, and video tutorials on Youtube are abundant. The help files online are supurb. I don't know how to do a lot witht he thing, but im about 2 months with using it, and I enjoy it. It has some quirks, its free. but their nothing to speak of. I save the file into jpg or png, then back to dds, if Im modifing a dds. It seems to get hung up on the size without that. For instance If I copy'd an area into a size say 256x256, and now one side sticks out. Which I could care less about I want that hang over to be cut off. So Just save to another format which does that. Then re=open the file, and save back into dds. May seem a bit weird, but takes me 5 extra seconds during creation, and 5 seconds compared to like an hour tweaking a texture is nothing.I do not import mipmaps, but export them. I would highly recomend the program.
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I use paint shop pro 9 and GIMP2 for my 2 d stuff not had a go with paint.net, but if what you say about it is true I am better off not tring it. GIMP 2 is ok but I like the extras things in PSP9. I have photo shop elements 8, but find it much harder to use than PSP so would not recomend it even if you had the cash to get it.
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Paint.net has a tool called recolor, have you tried that? If you want to go black to white, I'd suggest inverting the colors of the image first, then recoloring whatever parts don't look right anymore.

 

The only problem with the recolor tool is that it replaces whatever secondary color you have selected with the primary color, and the strength by which it decides a color is close enough to replace is determined by a slider at the top, in percentages. Sadly it will not, as far as I know, change the color it's painting based on the percentage.

 

Take this example.

 

http://i55.tinypic.com/28v1ht.jpg

 

If I use the recolor tool to replace red with blue, at strength 30%, it will replace all of the above shades of red until it gets to shades that are too dark, based on the strength slider, at which point it won't do anything.

 

But it replaces the shades that are light enough with the exact primary color, rather than darker shades of blue as the color it's replacing gets darker. Does anyone know how to make paint.net do this?

Edited by xTrogdorx
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Paint.net has a tool called recolor, have you tried that? If you want to go black to white, I'd suggest inverting the colors of the image first, then recoloring whatever parts don't look right anymore.

 

The only problem with the recolor tool is that it replaces whatever secondary color you have selected with the primary color, and the strength by which it decides a color is close enough to replace is determined by a slider at the top, in percentages. Sadly it will not, as far as I know, change the color it's painting based on the percentage.

 

Take this example.

 

http://i55.tinypic.com/28v1ht.jpg

 

If I use the recolor tool to replace red with blue, at strength 30%, it will replace all of the above shades of red until it gets to shades that are too dark, based on the strength slider, at which point it won't do anything.

 

But it replaces the shades that are light enough with the exact primary color, rather than darker shades of blue as the color it's replacing gets darker. Does anyone know how to make paint.net do this?

 

from my experience due to multiple shades or colour on the texture, whole texture gets mucked up while recoulouring. my experience anyway

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