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How do I use vanilla voice files in my new mod?


stars2heaven

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I've read some voice file tutorials, but they only tell me how to use/make new voice files, but not how to make my new npc say old voice files.

 

For instance, I am currently working on Lucien Lachance and part of his original greeting when you start the DB quest line. In my mod you are not greeting him as a murderer, but as someone who is working with Philida to uncover the Dark brotherhood. The way I have set up the quest makes his original dialogue perfect for your first encounter with him so I'd like to use those voice files.

 

The problem is, in the dialogue that I create I can't seem to change the voice file name in the audio section and I can't change the path. I don't want to use that specific topic to get around this because he says other things that i don't want my lucien to say. Anyone know how i can get this to work?

Edited by stars2heaven
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-Go check out the quest "Dark01Knife"

-Find the lines you want to use

-Choose to edit the lines

-Copy down the voice file name in the edit response window

-Use a BSA browser to find and extract the voice files from either "Oblivion - Voices1.bsa" or "Oblivion - Voices2.bsa"

-Go to the lines you created for your mod

-Rename the voice files you extracted to the voice file name for your lines

-Move the voice files to ...\Oblivion\Data\Sound\Voice\yourmodname*

 

*include the .esp or .esm extension when you name the folder

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