DekoMan91 Posted March 23, 2011 Share Posted March 23, 2011 (edited) Hi there.I'm working on a mod called Operation Fixed Terrain, which will take a lot of time but when it's finished it will fix most of the terrain problems like holes in wasteland walls/floors etc.Example image *click here* Now my question is:I have two other mods that change the wasteland exteriorsInvisible Wall Remover that removes every invisible wallandIncreased Wasteland Spawns which adds more NPC spawners and stuff. When I load my OFT mod after IWR and IWS, will IWR first remove all invis. walls, then IWS adds more NPC's and then my mod will fix the terrain problems or will my mod override these mods so in the end you have the vanilla maps without any IWR/IWS changes? If my mod overrides the other mods, how can I make it compatible with them (e.g. compatibility patches)? :thumbsup: Edited March 23, 2011 by DekoMan91 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 23, 2011 Share Posted March 23, 2011 I don't see why they would conflict. Open all 3 in fnvedit and find out. Link to comment Share on other sites More sharing options...
DekoMan91 Posted March 23, 2011 Author Share Posted March 23, 2011 I don't see why they would conflict. Open all 3 in fnvedit and find out.Well more precisely I just want to know that when my mod is loaded last if the changes of the other mods will be overwritten and so the game uses my modified (mostly vanilla) maps Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 23, 2011 Share Posted March 23, 2011 I don't see why they would conflict. Open all 3 in fnvedit and find out. Link to comment Share on other sites More sharing options...
rickerhk Posted March 23, 2011 Share Posted March 23, 2011 If different mods add or move stuff in the same cell, the effect is that it's like the mods are merged together - the new items from both mods appear and the objects that both of them moved appear as being moved.. The conflict would occur if more than one mod moved the same rock or tree - which would show up in FNVEdit as a conflict (red). In this case the mod loaded last would win for that object. Link to comment Share on other sites More sharing options...
DredDarkwater77 Posted March 24, 2011 Share Posted March 24, 2011 I don't think a compatability mod would be needed it is I think (and I may be wrong) all in the load order If you did IWR, OFT, then IWS you would get the effect you are looking for as the IWS is adding spawn markers loading it last after all map changes have been loaded it should be more stable. Link to comment Share on other sites More sharing options...
DekoMan91 Posted March 24, 2011 Author Share Posted March 24, 2011 Alright thanks for the help! +1 Kudos for everyone :tongue: Link to comment Share on other sites More sharing options...
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