Zaldir Posted March 23, 2011 Share Posted March 23, 2011 Kingdom of ElerethTotal Conversion Mod A new total conversion mod, featuring a whole new land, with a medieval Theme.Help the good king of Elereth to wipe out the Rebels, pillaging the land! New Creatures New, and interesting creatures! From new animals to foul monsters! Quests It will feature many, interesting quests. As well as a long and intriguing Main Quest, there are hours worth of play with side quests in the war-torn Elereth! Unique Characters Characters with a real personality and background. No character will look alike, and everyone will have their own unique personality. New Factions Join the King's army in the fight against the rebels!Also other join-able factions besides the Main Quest. (Trading Companies, wizard faction, etc) Link to comment Share on other sites More sharing options...
Eolath Posted March 23, 2011 Share Posted March 23, 2011 Sounds fun, but I am guessing it's still in the (very) early stages of development since there are no screenies etc? Regards,Eolath Link to comment Share on other sites More sharing options...
Zaldir Posted March 24, 2011 Author Share Posted March 24, 2011 yes, it's in very early stage.We're currently working on the land, and making it look unique. :) Link to comment Share on other sites More sharing options...
Cepherit Posted March 24, 2011 Share Posted March 24, 2011 (edited) Landscape and Elerethian armor is being worked on at the moment. We could indeed need texturers though. We already got a animator and some questmakers/scripters. Edited March 24, 2011 by Armagedd0n Link to comment Share on other sites More sharing options...
Pronam Posted March 24, 2011 Share Posted March 24, 2011 I know you both but I can't resist to ask >.>. Why a total conversion? It's a less amount of work to make an alternate start mod of it >.>. Postponing oblivion by altering the main quest like some do, could make it easier. I do understand if you want to make it your own game, but it essence you'd allows users to use more mods :). (After SI being in a new world is something any modder should've taken into account with their mods so it shouldn't increase the complaints that much.) Link to comment Share on other sites More sharing options...
Zaldir Posted March 24, 2011 Author Share Posted March 24, 2011 Yeah, a total conversion was maybe a little exaggeration... :P It's a new world, a new questline, no ties to Tamriel, but vanilla mods will still work with it. :) Link to comment Share on other sites More sharing options...
alonsomartinez Posted March 25, 2011 Share Posted March 25, 2011 (edited) What is Elereth ? I have no idea what that is. So I Googled Kingdom of Elereth and it linked me back to this topic http://www.thenexusforums.com/public/style_emoticons/dark/whistling.gif Edited March 25, 2011 by alonsomartinez Link to comment Share on other sites More sharing options...
Zaldir Posted March 25, 2011 Author Share Posted March 25, 2011 Elreth is the lands this mod is featured in :P Link to comment Share on other sites More sharing options...
Pronam Posted March 25, 2011 Share Posted March 25, 2011 Let me know if you need any help on character design, scripting and/or questing (you probably have your own designs for that already, but it can be tedious to realise them on your own if there are a lot of small ones :P.) I might be able to do a static model or two, but no architecture. Good luck on the landscape >.> that's usually the most annoying part. Link to comment Share on other sites More sharing options...
Zaldir Posted March 25, 2011 Author Share Posted March 25, 2011 Thanks Pronam! :DYour help would be most appreciated! :) And I didn't know Elbereth was an Elvish Hymn from lotr :P(The name of the Kingdom is really Elreth though, it's just a typo in the title :P ) Link to comment Share on other sites More sharing options...
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