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Mod Idea. Never Modded Before. Willing to start small, and then work up to bigger things. (Idea dump inside)


rockingsoul1613

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I spent a lot of time on the Nexus and all the content I gathered got me inspired to make a mod of my own. Despite this, I have never tried modding but I'm willing to learn and start small.

 

Incoming text dump:

About

'What-if' timeline that explores the idea of a land (possibly the Mojave) being a raging war zone over clashing powers for many years during the Cold War period. The eventual emergence of the Sovereign led to them using armory that caused mass destruction turning the area into a brutal wasteland. They currently reign supreme and maintain control through a military/tyrannical rule, and seek total world domination. Player character is a special agent sent by an organization to combat the threat. Inspiration pulled from Far Cry 3 Blood Dragon and 80s style retro-futuristic films.

 

Features

-Edited vanilla worldspace (Possibly rename of vanilla locations/cells)

-New location(s) (?)

-Class system with specific perks

-Possible quests/notes that explains the lore (eg, Backstories of each faction)

-New weapons

-New armor

-New factions/enemies

-Cybernetic implants

-New fast travel system where player can only travel from pre-definied points (eg, 'Fast Travel Stations')

-Wasteland Defense system: Capture outposts, recruit milita, upgrade and manage troops and fortify controllled locations

 

Factions

Survivors: Survivors are the splintered remains of society. After the initial catastrophe, many of them set out en mass to migrate to the secluded parts of the land or underground. Those that survived the journey quickly forged establishments from whatever they could find from the surrounding area. Praying that their new homes will keep them free from both the hazards of the wastes and the tyrannical grip of the Sovereign, survivor communities live and breath only for themselves. The trauma they have endured makes them rightfully paranoid of any outsiders that should stumble upon their territory.

-Sub-Types: None

 

Wasteland Milita (WIP): Rag tag group of survivors who refuse to deal the severe oppression brought upon by the Sovereign. Mainly composed of people who were previously industrial workers, soldiers, policemen or hunters. Rely on the use of hit-and-run guerrilla tactics to combat the Sovereign. Constantly dealing with devastating losses despite, severely out gunned and out manned. On the brink of being entirely wiped out. Mostly withdrawn from combat-related operations and gone into hiding as a result. Unorganized, need a strong and uplifting leader to command them to stand a chance, otherwise ultimately doomed. Player character faction that he/she gets to manage.

-Sub-Types: Rookie, Scavenger, Trooper, Gunner, Sniper, Elite, Sergeant

 

Looters: Thieves, convicts, ex-mercenaries, rebels and the mentally unstable, looters are treasure hunters who scavenge the wasteland. They make use of whatever they can get their hands on and roam about looking for more to steal. As they live solely for the thrill of the hunt and any spoils it may yield, they will pillage just about anything or anyone, no matter how dangerous or difficult the task may seem. Looters travel about in groups looking for unsuspecting prey, but are most often found congregated around areas such as abandoned towns or bunkers that may contain valuable gear. Not surprisingly, looter camps are also found nearby as well.

-Sub-Types: Outlaw, Thug, Skirmisher, Marauder, Veteran, Chief

 

Expeditionary (WIP): Members of a unknown military organization looking to expand. Saw wasteland as means to repurpose themselves. Uses airports as heavily defended foward operating bases (Nellis and Searchlight). Conduct patrols at camps that expand slightly outward from there. Use dated weapons and armor but have large numbers. In conflict with Sovereign troops, manage to hold current ground, but have difficulty moving further inland.

-Sub-Types: Recruit, Engineer, Scout, Shocktrooper, Commando, Specialist, Captain

 

Sovereign: Members of an established military organization armed with advanced weapons and armor, the Sovereign hold dominance among the wasteland. Having numerous bunkers which act as bases dotted across the landscape, they are said to stockpile numerous tech inside them. Their objective is to eradicate any threats that stand in the way of their total control, and any living entity that exists outside of the Sovereign are part of that threat. They are often seen as patrols keeping constant watch over their bases or as small search parties excavating locations that may contain valuable resources.

-Sub-Types: Grunt, Infiltrator, Vanguard, Sentinel, Operative, Titan, Commander

End text dump:

 

Currently I'm just looking to start with replacing/editing vanilla NPCs and possibly renaming cells or locations (if the game allows it). I also have looked into a rather large of modders resources to use to make the job easier. Basically, I'm trying to gauge how difficult or easy this would be from the start. I known some of these might be difficult or impossible to achieve, but I fine with that coming in due time.
Thank you for your time.

Edited by rockingsoul1613
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If you want I could help out Im good with, Factions, Ai Packages, Basic Scripting, Quest, New Locations if you need any help please let me know I would love to take part in this! Amazing idea!

You are more then welcome to!

Right now I'm tackling just the basic stuff - replacing and editing vanilla creatures and NPCs, specifically.

Edited by rockingsoul1613
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If you want I could help out Im good with, Factions, Ai Packages, Basic Scripting, Quest, New Locations if you need any help please let me know I would love to take part in this! Amazing idea!

You are more then welcome to!

Right now I'm tackling just the basic stuff - replacing and editing vanilla creatures and NPCs, specifically.

 

If you want I could start with faction (Or whatever you want help with) ? I would need to know the esp name.

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Like I said, I'm looking on to replace creatures and npcs with something else (I just have no idea how to do it, haha).

If you want to start with factions I can discuss that over a PM or whichever method of comunication you prefer.

Please email me at [email protected] we will be able to talk alot more over that so i can check my phone any time

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This is probably going to be fairly difficult and take a lot of time since you'll be replacing most of the base game.

 

What would be the point of the mod anyway? I know you want faction quests for backstory but are you looking for it to have a large main quest, or do you just want to do a kind of free-play sandbox like some STALKER mods?

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It would be more free play sandbox then anything else.

Honestly, all I'm looking to do is how replace creatures/npcs with something else. The hard part about that is no tutorials on that kind of topic seem to exist after my long search.

 

hit me up on steam and I might be able to help you out

 

http://steamcommunity.com/profiles/76561198009616258/

 

Will do.

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