P.C.B. Posted February 21, 2007 Share Posted February 21, 2007 Could someone please provide me with a script I can place on an activator to make a monster appear either at the players location or (prefered) at a specific location within the same internal cell as the player. My housing mod provides the player with a small practice arena and I would like to provide the player with the option of summoning one of four opponents I have created. I think I need something like ; if onactivate == 1placeatplayer "monster"endif I have just started to mod and am having trouble finding info on the scripting. I want to use an :"ARswitch"as my activator and I need the script set up so that the player can use it as many times as he/she wishes.Perhaps including a timer so that the player can only summon 1 opponent every 60 seconds would be wise? Any help would be appreciated , I am not having much luck finding a forum where people are able to help with this request. Thanks in advance Paul Link to comment Share on other sites More sharing options...
Jumonji Posted March 2, 2007 Share Posted March 2, 2007 Rather than creating a new monster each time (which could create save-game bloat) I would recommend this approach: - Create a dummy holding cell and drag the monsters into it that you want to use later. It will create new copies of them. - Drag a static x-marker to the location you want the monster to spawn in the training room, and another one back in the holding cell. - Create a spell or other activation mechanism that uses MoveTo to place the creature in the training room at the x-marker location and another to move it back to the holding cell when you're done. (Or have it move automatically when it dies, from it's own script.) That's just a sketch, but it should point you in a good direction I think - Good Luck!!! -Jumonji, (Rhianna's Creator.) Link to comment Share on other sites More sharing options...
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