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TESTool 1.3 help please


HonoredShadow

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I am new to this utility and Morrowind mods so i need your help!

 

I installed MCA 5.1 (clean install) and Giants latest pack. I ran Morrowind and all worked fine. I read the readme of one of the mods and it said I needed to use TESTool to sort things out a bit.

 

So i ran TESTool and hit the FIX IT button. But now when i go into Morrowind i see this error message as the game loads:

 

Unable to locate creature '_MCA_imperial_cult_knights' in Leveled Creature '_MCA_adventurers'.

Unable to locate creature '_MCA_imperial_cult_knights' in Leveled Creature '_MCA_ex_region_redmountain'.

Unable to find script 'ASH_Zombie_S' on object 'ASH_Dead'.

 

This did not appear before I ran TESTool.

 

How can i fix this please? I am desperate to continue my adventures! If I click load and try one of my game saves the game crashes at 'Initialise'. If I click new game, it still crashes at the 'Initialise' part of loading.

 

Please, please help i dont know how to fix this. I had a look at the construction kit and could not figure out what to do to fix this.

 

 

I dont mind if i never see these creatures in the game I just want it fixed!

 

Thanks for any help you can give.

 

My active mods:

 

GameFile0=Better Heads Bloodmoon addon.esm

GameFile1=Better Heads Tribunal addon.esm

GameFile2=Better Heads.esm

GameFile3=Bloodmoon.esm

GameFile4=GIANTS.esm

GameFile5=MCA.esm

GameFile6=Morrowind Patch v1.6.2.esm

GameFile7=Morrowind.esm

GameFile8=MW_Children_1_0.esm

GameFile9=Texture Fix 1.8.esm

GameFile10=Tribunal.esm

GameFile11=World_Of_Faces_Master.esm

GameFile12=4Dogcompver2_0.esp

GameFile13=abotWaterLife.esp

GameFile14=abotWhereAreAllBirdsGoing.esp

GameFile15=adamantiumarmor.esp

GameFile16=ASH 2.0.esp

GameFile17=Better Bodies.esp

GameFile18=BetterBooks_AlchFormfix.esp

GameFile19=Cait's Critters Unleashed 2.0 (Tribunal).esp

GameFile20=Cait's Critters Unleashed 2.0.esp

GameFile21=Clean SeydaNeen_starter_shack.esp

GameFile22=constance1_0.esp

GameFile23=Dwarves! MCA addon v2.1.esp

GameFile24=Dwarves! v1.2.esp

GameFile25=Dwemer Magic Box.esp

GameFile26=EBQ_Artifact.esp

GameFile27=entertainers.esp

GameFile28=frostmoth_repaired_v0_31.esp

GameFile29=GIANTS Ultimate Control file.esp

GameFile30=k_weather.esp

GameFile31=LightTheWay.esp

GameFile32=LightTheWayBMAddon.esp

GameFile33=MCA - Guards Patch.esp

GameFile34=Merged_Dialogs.esp

GameFile35=Merged_Leveled_Lists.esp

GameFile36=Merged_Objects.esp

GameFile37=MW_ch_elves.esp

GameFile38=MW_ch_orc.esp

GameFile39=sg1_alchemy_book.esp

GameFile40=Siege at Firemoth.esp

GameFile41=Silt_Striders_Are_In_Vvardenfell.esp

GameFile42=Sound Enhancements.esp

GameFile43=Wilderness Sounds T & B.esp

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I believe that if TESTool cleans a mod via the "fix it" button, it'll save the original mod somewhere in your data files folder, with a different extension. You should try restoring the mods in question by deleting the mangled versions and putting the old ones back in place. If you cannot find the old versions, download them again.

 

If you're still hell-bent on cleaning your mods, only use the "merge leveled lists" option in TESTool (and, of course, use the data files tool in Morrowind's launcher or TESTool itself enable the plugin that TESTool creates after you use this option --- you did remember to do that after using "fix it," didn't you?). For everything else, you should give TESPCD a whirl.

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