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Armor penetration mod


erratichippo

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Hello, I had this idea for a mod but I dont know exactly how to implement it. The goal of this mod is to change the way armor works in Fallout. Currently armor works by decreasing the damage of a weapon. I wish to write a mod that causes armor to either allow the round to penetrate and damage the person or to negated the damage altogether. Basically I want power armor to totally block small arms fire such as 9mm rounds but be totally useless against a 50 cal round. The problem with just increasing the DT is that you will always take at least 20% of the base weapon damage, due to how damage is calculated in fallout.

 

I would try a mod that had the ability to toggle demi god mod but, all that does is increase your HP by an infinite amount which is not what I am looking for. Another thought was to replenish any damage that was done to an actor that would have ordinarily not penetrated the armor. However this does not allow for one shot kills to the head, as you would be dead and thus no heath would be able to be replenished.

 

So I was wondering if anyone knew how to write a script that caused a damage to a actor to be reduced to 0, and or temporarily reduce a weapons damage to 0. If a script could be written so that weapons damage was reduced to 0 unless it passed a simple boolean check that could also work for my purposes.

 

Thank you for any help.

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There is a mod out there that does this. I can not find the origonal file and therefore the link but the mod in the data folder is titled

Adventurers_New_Vegas-gameplay-and-combat-V02

 

It changes the Damage threshold and weapons, making armor more efficient and weapons more deadly.

If a weapon is defeated by Damage threshold the recipient does not receive 20% damage, they receive 0% damage. Found this out personally when I was hacking apart a laser turret with a sword. The lasers were completely defeated by my armor and I suffered no damage.

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