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Game Ready Creatures (Modder's Resource)


RET45

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There is a ridiculous amount of monster resources that go unused because modders don't have the skills to rig them up in CK. They get sucked up by the big monster mods, which are useless to modders who don't want to require leveled lists/DLC. If you have experience taking character resources and building usable characters, putting them in a test cell, and saving the project, then you can be a hero to a lot of modders who never quite got the hang of it.

Essentially, what I am asking for is a monster mod for modders, which doesn't place any monsters in skyrim (and does not require DLC), but has NPCs that are ready to be placed in CK (right out of the box).

 

Yes, this would up the .esp requirement for a mod, but at least the resources would be getting used more.

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Not sure what resources you're talking about, but every monster resource I (as well as countless others) have used only took like 2 minutes to implement. Nobody is going to simplify an already simple process for you just because you don't want to take the time to figure out how to use a creature resource in the first place.

Edited by Zebsi
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Actually, I just might. One, I've been looking at getting into modding for a very long time and have yet to actually -make- a mod despite all the reading on the subject I've done and this seems like it would be easy enough to do. 2, it supports the community and makes it easier for others to mod and with Fallout 4 coming out Skyrim needs all the help it can get for the modding community to not grind to a halt. While the two games do fill different niches, it will unfortunately suffer. Thirdly, I might as well given the thing I am working on right now is simply a bunch of new construction pieces and clutter and such simply as a resource for others to mod with so this kind of goes hand in hand.

 

If not me, I totally encourage another modder who's actually experienced and has made a mod to do this. If only to help encourage others to mod as well.

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Thanks harvengure. Regardless of whether you or anyone else makes an attempt, your support for the idea is more important. I have tried several times to do this. It is not a matter of me not being willing to take the time. It is simply not my area of expertise. I can write scripts, edit characters/packets to some degree, questlines, worldbuild/navmeshing. These are all things that I took time to learn. I am not great at anything, and I can't do everything. My guess is that there are a lot of other would-be modders out there who feel the same way, and would appreciate something like this. If it is the difference between someone getting their otherwise good mod moving, or toiling away in NPC edit purgatory, then it doesn't seem like such an absurd request. I will keep an eye out for your construction mod. I love to use that kind of stuff in my projects.

Edited by RET45
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Yeah. I'm struggling with some modeling for it actually as I am, at the moment, trying to make skulls that reflect the different species of dragon. The revered dragon is proving a challenge.

Things I'll be looking to include though are Imperial themed architecture and furniture, new enchanters that borrow design elements from both ESO and Oblivion but still fit in Skyrim. Pieces with which to construct puzzles as we've never seen before, including hexagonal pillars and pillars which have sections that are stacked on top of each other but rotate separately from each other. Different styles of tents including a yurt. Blacksmithing stuff based on live and historically accurate blacksmithing tools and experience. New chandeliers, new candle holders, new shelves and display cases and plaques, new strong boxes and chests. Different styles of coffins. Deadric themed construction pieces. Assorted statues. A bunch more.

Basically a ton of stuff for people to use as a resource for their own mods

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