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ALL Autosaves disabled


Thenryb

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I disable all autosaves in my game and rely on saves using CASM with MCM, but there are certain times when the game creates an autosave anyway, such as when you first meet Pearl at Nellis, when you eavesdrop on Curtis at Camp McCarran, and every time you change floors in Vault 22. Honest Hearts creates autosaves every time you complete any quest no matter how menial (finding the broken compass). I suspect it is not possible but I would love to see a mod which did away with all such autosaves.

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Then I have no idea.

 

Perhaps CASM does it? I know CASM is weird where it has different types of savegames (autosave, incremental ect.) Plus CASM does have settings for creating autosaves whenever a quest is completed or whenever you enter/exit a cell.

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CASM does not do it. I had CASM configured to where it almost does no autosaves. This is some sort of hardcoded autosave which apparently one can do nothing about. Anyway thanks for the suggestion.

It wouldn't be hard coded, especially being dependent on ESM content (you mentioned it only happens in certain areas or after a completed quest). Like in vault 22 there is probably just a script attached to the elevator with the autosave function firing off. I don't know if I'll have time to tackle it, but conceptually it's a fairly easy task to edit the scripts (at least in principal). What I'd do is list all the locations/quests/etc that you want to delete autosaves from.......so that whoever tackles the problem can make a comprehensive cull.

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CASM does not do it. I had CASM configured to where it almost does no autosaves. This is some sort of hardcoded autosave which apparently one can do nothing about. Anyway thanks for the suggestion.

It wouldn't be hard coded, especially being dependent on ESM content (you mentioned it only happens in certain areas or after a completed quest). Like in vault 22 there is probably just a script attached to the elevator with the autosave function firing off. I don't know if I'll have time to tackle it, but conceptually it's a fairly easy task to edit the scripts (at least in principal). What I'd do is list all the locations/quests/etc that you want to delete autosaves from.......so that whoever tackles the problem can make a comprehensive cull.

 

Isn't the point of bAllowScriptedAutosave=0 to disable those scripted autosaves from firing off? I have it set to 0 and after all these quests (Vault 22 included), I don't have any kind of autosave in my save folder.

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There are three places it happens in my game even with bAllowScriptedAutosave=0:Vault 22, every time you take the elevator, Nellis, whenever Raquel takes you to see Mother Pearl, and McCarran, whenever you open the tower to eavesdrop on Curtis.

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There are three places it happens in my game even with bAllowScriptedAutosave=0:Vault 22, every time you take the elevator, Nellis, whenever Raquel takes you to see Mother Pearl, and McCarran, whenever you open the tower to eavesdrop on Curtis.

 

That's quite strange.

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