CulixModding Posted March 24, 2011 Share Posted March 24, 2011 I have had a problem when modding, the problem is this: When I want to make wereable tattoos, or a body suit using, for example, the type3 or exnem body mesh in nifskope and try to retexture it and load it into geck, it stays as a "skin base", with the texture replaced by the races skin texture. how do I fix this, so I could use the meshes, and retexture them as fullbody "skin tight" armors and clothing? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 24, 2011 Share Posted March 24, 2011 Try changing the shader type from shader_skin to shader_default. Link to comment Share on other sites More sharing options...
CulixModding Posted March 24, 2011 Author Share Posted March 24, 2011 Thanks. I'll try that. Link to comment Share on other sites More sharing options...
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