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Bolt Animation not working?


Satoshi_Yuki

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Hi!

 

Ok well if u look on the vanilla weapon guns and you can find that there are child ninodes of the bsfadenode root.

The child nodes are controlled by the reloading animations to move the parented geometry nodes so you see the weapon animate.

 

I think normally the cause of a problem where a weapon is not animated will be that the parts of the weapon that should move are not properly parented to the animated node.

 

Your method of fixing this will vary depending on the particular nif. First the geometry must be separated into different objects so the objects can be parented to the different nodes.

You will need to use blender to fix such an issue.

 

The other one is if the gun geometry is already in the separated objects then you need to place the nitrishape or nitristrips nodes as a child of the proper animated ninode like ##bolt or whatever its called.

You cant paste the whole geometry node in there cause it is not mapped properly but you can create a nitrishape or nitristrips node inside the child ninode and then paste the geometry data into the created geometry node.

Or you can just parent it to the empties that represent the animated nodes in blender and export with "flatten skin" option turned off and the nif will be created with the geometry nodes parented properly.

 

BTW.

 

lol do u recognize my avatar pic? Maybe it is just a coincidence tho but your name is quite familiar.

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