Frozen2Dream Posted March 25, 2011 Author Share Posted March 25, 2011 (edited) The idea from my post is you create an ability which contains a script effect with the first script, not a spell. The actual spell you cast contains a different script effect, with the second short script in it. I didn't put any checks in it so it will apply the freeze to all objects, simply adding in a GetDead==0 check to the second script should make sure that it only effects living creatures. EDIT: Done... I've just rigged up a copy/paste version of what I posted in #2. The spell should be added to the PC when as soon as it is loaded. I haven't included the GetDead check, but I just tested it then and it seems to work perfectly. Freezing them on the first cast and unfreezing them on the second. I had to change the shader effect since I don't have your custom one.That worked perfectly.Also, though how you explained it made me scratch my head, I opened the script(s) and understood perfectly. Not your fault or anything XP I understand more of what I see, not what im told. Just a stupid way I learn. Thank you for the help. I appreciate it. Edited March 25, 2011 by Frozen2Dream Link to comment Share on other sites More sharing options...
Skevitj Posted March 25, 2011 Share Posted March 25, 2011 I know the feeling, I'm another who learns better by dissecting someone else's solution and trying to understand the parts. Link to comment Share on other sites More sharing options...
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