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Nifskope Packaging Help


SeraphimDreams

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Need some help packaging an armor correctly in Nifskope after modeling and exporting from Blender so that it appears correctly in game. Basically, in Blender and in Nifskope and even in the GECK, the armor looks fine, just a jesus posed rendition of exactly what I put together, but when I equip the armor in game my body just turns invisible except for my head and hands. I'm guessing that this is a problem with the Nifskope portion of making an armor mod, but if it sounds like something else then I'm probably wrong.

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SeraphimDreams - Hello!

If you've rigged it in Blender properly then the likely cause of it not showing up when worn in game is not having set the correct shader in Nifskope.

To set the shader In Nfskope you need to left click the armor to highlight it's NiTriStrip block.

Expand the NiTriStrip's details by left clicking the arrow next to it.

Within that locate it's BSSHaderPPLightingProperty, left click it to bring it's details up in Block Details.

Within that find Shader Flags, You'll see other shaders listed like SF_Specular etc., double left clicking that list will allow you to bring up a pull down window with a list of shaders.

From that list tick SF_Skinned & save you .nif.

If your armor is made of several parts then each part must have that shader set.

If your armor has flesh parts, like bare arms, they need the SF_Skinned shader ticked as well as SF_FaceGen.

Skin parts also need the "Shader Type" (above Shader Flags) changed to SHADER_SKIN.

 

Note that whenever you import the armor into Blender, on export the shaders will be reset to default & you'll need to change them back again.

 

Hope this helps!

Prensa

Edited by prensa
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Tried going through and setting SF_Skinned for each part but when I go in game it's still invisible on my character. Don't have any flesh parts on the armor, it's a re-mesh of edited, mostly NCR armors, so the only character parts visible are the head and hands.

 

Would you mind if I sent you the Nif file of the completed armor, or even the .blend file if that would make it easier to see what I'm doing wrong?

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SeraphimDreams - Hello!

"Tried going through and setting SF_Skinned for each part but when I go in game it's still invisible on my character."

Have you weighted/rigged the armor in Blender?

There's an excellent tutorial on making armor, this part deals specifically with adding weights:

http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1#Add_weights_to_the_armour

"Would you mind if I sent you the Nif file of the completed armor"

Sure, I've only made armor for Fallout 3 & am certainly not an expert but I might spot something.

MediaFire is a good site for uploading files, you can use a throwaway email to sign-up:

https://www.mediafire.com/

Prensa

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Followed the guide you posted for both adding weights to the armor and copying the custom armor shapes over to a vanilla .nif file but still the armor is invisible in game whenever I equip it.

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