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Texture replacement


Mandra1990

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Hey, short question: I've made a couple of re-textures of vanilla armors, simple tweaks that make them more to my liking.. Now I just wonder, how do I actually replace the original texures with my tweaked ones?

 

Do I simply use the BSA creator tool in FOMM and add the file?

Edited by Mandra1990
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You can use nifskope to directly change the texture paths to refer to your new textures. Then save that as a new nif to be used as a new object in the GECK

 

Or you could make a texture set and then replace the texture for the object from within the GECK. No need to make a new nif this way.

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