Mandra1990 Posted March 26, 2011 Posted March 26, 2011 (edited) Hey, short question: I've made a couple of re-textures of vanilla armors, simple tweaks that make them more to my liking.. Now I just wonder, how do I actually replace the original texures with my tweaked ones? Do I simply use the BSA creator tool in FOMM and add the file? Edited March 26, 2011 by Mandra1990
cambragol Posted March 26, 2011 Posted March 26, 2011 You can use nifskope to directly change the texture paths to refer to your new textures. Then save that as a new nif to be used as a new object in the GECK Or you could make a texture set and then replace the texture for the object from within the GECK. No need to make a new nif this way.
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