DrakenGuard Posted March 27, 2011 Author Share Posted March 27, 2011 I never thought of that. Then again, I am unsure how to impliment it. Perhaps you could give it a go and see if it works for the AI packages? Link to comment Share on other sites More sharing options...
fg109 Posted March 27, 2011 Share Posted March 27, 2011 First, I tried out killing the Uruk-Hai Commander. After I killed him, I hid behind a rock, drank an invisibility potion and went into sneak mode. I waited an hour but the uruk-hai marauders never moved from their places. So I did like I suggested and edited your esp file. I edited the AI packages of the marauders in UrukHaiBrumaCamp01 and put them in this order: UrukMarauderPatrol01Ref:UrukSoldierBrumaFollow01Uruk01BrumaPatrolPackageGuardPatrolBeginPatrol UrukMarauderPatrol02Ref:UrukSoldierBrumaFollow02UrukSoldierBrumaFollow01Uruk01BrumaPatrolPackageGuardPatrolBeginPatrol UrukMarauderPatrol03Ref:UrukSoldierBrumaFollow03UrukSoldierBrumaFollow02UrukSoldierBrumaFollow01Uruk01BrumaPatrolPackageGuardPatrolBeginPatrol ...and so on and so forth. So I started the game again, went back to the camp and started killing them from the head of the line. This time, as soon as they stopped searching for me, they would continue on their patrol. I didn't try killing from the middle of the line yet, but I think the result would be the same. I also changed the UrukHaiFaction to evil so that it wouldn't count as a murder when I kill them with my sneak attacks. I also found out that I didn't need to worry about a "GetDead == 0" condition. And I suggest making your own custom package instead of using the "GuardPatrolBeginPatrol". Right now, it's kind of weird how they run to their first checkpoint but then walk back to camp. Link to comment Share on other sites More sharing options...
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