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Stealth Field


ijc1927

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Hi,

 

I have just currently d/loaded the advanced stealth recon armor mod, but i dont get the stealth field when im crouched, i loaded through FOMM, created a merged patch through FO3E Edit and toggled invalidation but it still wont work, ive tried to find a conflict in FO3E edit but im afraid im not an expert on resolving them when using the Apply Filter option.

 

The weird thing is that i tried to use a stealth boy just to see if that was working properly but that also doesnt give me the Stealth Field, its as if something is conflicting on everything to do with the stealth field in my game.

 

Any ideas or help would be greatly appreciated.

 

Thanks.

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Tried FNVEdit ? (HTTP://www.newvegasnexus.com/downloads/file.php?id=34703)

 

I'm not using that mod, but i'll describe how to modify the StealthSuit in general.

 

Vanilla stealthsuit is the worst Unique in the game , 5 Less DT then recon armor, no added bonus whatsoever...

it uses the recon armor enchantment, hence why under effects it says "Initiate Armor", because thats what Bethesda called the Ench.

 

if your interested, heres how to make the crappy vanilla armor into the FO3 stealth armor. (in my opinion, how it should have been).

 

Step1:

Change DT to 17, like Recon Armor (edit the ARMO 'ChineseStealthArmor' Item)

 

Step2:

Open EnchRecon, and Change the ID to EnchStealthArmor (or whatever, just remeber it)

will prompt, "do you want to create a new Form?" select YES

 

Step3:

now open your form

change Magnitude to 15, instead of 5, target:self, Duration:0, Cost:0, (rest same).

also change the name of the effect to something like "Chinese Stealth Armor" (whatever u want the eff tab to say)

 

***** you can use the below directions to modify the suit to be always on, if wanted ****

Inside the same Ench

 

right click the list, and select new, drop down to "StealthBoyInvis", slect for range='self'

 

Duration 0 (means doesn't run out, until trigger is no longer met - see lower)

Magnitude = 5 normally, (means stealth field +5), Advanced Stealth Armor uses 100 here

 

 

ok, now in the same window, right click the conditions list, and add one (new)

normally stealth suit triggers on "IsSneaking" == 1 (run on subject).

this makes it so the +5 Stealth Field only happens when IsSneaking returns true (1).

 

 

P.S. as far as i know Advanced Stealth Armor doesn't require the Mod Manager, or the Script Extender. maybe creating conflicts BY merging the mods?

have you tried justing loading through the Data Files tab?. also the mod Stealthsuit shouldn't require you to crouch, the Modder says its always on.

Edited by xab666
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Tried FNVEdit ? (HTTP://www.newvegasnexus.com/downloads/file.php?id=34703)

 

I'm not using that mod, but i'll describe how to modify the StealthSuit in general.

 

Vanilla stealthsuit is the worst Unique in the game , 5 Less DT then recon armor, no added bonus whatsoever...

it uses the recon armor enchantment, hence why under effects it says "Initiate Armor", because thats what Bethesda called the Ench.

 

if your interested, heres how to make the crappy vanilla armor into the FO3 stealth armor. (in my opinion, how it should have been).

 

Step1:

Change DT to 17, like Recon Armor (edit the ARMO 'ChineseStealthArmor' Item)

 

Step2:

Open EnchRecon, and Change the ID to EnchStealthArmor (or whatever, just remeber it)

will prompt, "do you want to create a new Form?" select YES

 

Step3:

now open your form

change Magnitude to 15, instead of 5, target:self, Duration:0, Cost:0, (rest same).

also change the name of the effect to something like "Chinese Stealth Armor" (whatever u want the eff tab to say)

 

***** you can use the below directions to modify the suit to be always on, if wanted ****

Inside the same Ench

 

right click the list, and select new, drop down to "StealthBoyInvis", slect for range='self'

 

Duration 0 (means doesn't run out, until trigger is no longer met - see lower)

Magnitude = 5 normally, (means stealth field +5), Advanced Stealth Armor uses 100 here

 

 

ok, now in the same window, right click the conditions list, and add one (new)

normally stealth suit triggers on "IsSneaking" == 1 (run on subject).

this makes it so the +5 Stealth Field only happens when IsSneaking returns true (1).

 

 

P.S. as far as i know Advanced Stealth Armor doesn't require the Mod Manager, or the Script Extender. maybe creating conflicts BY merging the mods?

have you tried justing loading through the Data Files tab?. also the mod Stealthsuit shouldn't require you to crouch, the Modder says its always on.

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Hi and thanks for the reply,

 

I meant to put that i was using FNVE and not FO3E ,lol, sorry about that, i will give your explanation an attempt and see what happens, ive never done anything like that before but your explanation seems quite clear and concise in its description so i should be ok, nothing ventured nothing gained eh,lol.

 

I will let you know the end result.

 

Many thanks..

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