Genzel Posted April 13, 2011 Share Posted April 13, 2011 http://thumbnails21.imagebam.com/12771/5d82ce127703190.jpg I am just getting started on the bows on the arms. Do you think you could get a picture of the back? I'm not sure how the back should look, but I should be able to do it anyway. Link to comment Share on other sites More sharing options...
Arigato Posted April 13, 2011 Author Share Posted April 13, 2011 (edited) http://thumbnails21.imagebam.com/12771/5d82ce127703190.jpg I am just getting started on the bows on the arms. Do you think you could get a picture of the back? I'm not sure how the back should look, but I should be able to do it anyway. Ha.. actually I had searched for a 'back' picture of her (for that very reason) when i was making this thread, and was unable to find any. But at the same time It was a semi-rushed search. So I'll see what I can do. No promises. I think the back isn't all that much beyond the 'straps' of her bra and the belt holding the satchels. *goes once more to search for pictures of Rikku's sexy back* Well as expected i couldn't find any pictures of the backside, but i did find a semi-decent source, that shows a glimpse of her back. Its one of the intro CGI's to x-2. You can feel free to watch the whole thing as it gets some decent close-ups on her entire front, and side views. But if you're wanting to get straight down to business, put t on HD720, then skip to 2:05-2:06 (kind of have to 'pause spam') but the best view is after the 'double take' of her elbowing the guards face. Also, If I may ask, do you intend to do just the clothing, or are you also going to attempt to make a wig/helmet that looks like hair to match? Edited April 13, 2011 by Arigato Link to comment Share on other sites More sharing options...
Genzel Posted April 13, 2011 Share Posted April 13, 2011 The video will really help, thanks. I plan on just doing the clothing, as I have never made hair before. Link to comment Share on other sites More sharing options...
Genzel Posted April 14, 2011 Share Posted April 14, 2011 http://thumbnails29.imagebam.com/12785/ecafa4127844533.jpg For now, I will skip the gloves and boots, which I have never modeled before. The colors on the object are just placeholders, but the model is UV mapped and ready for texturing. I imagine that rigging will be the most difficult part of this. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 14, 2011 Share Posted April 14, 2011 If you pause at 2:05, it has a nice view of the back. Link to comment Share on other sites More sharing options...
chakaru11 Posted April 14, 2011 Share Posted April 14, 2011 @ Chakuru - I already knew of those, and the requirements to get them to work would literally force me to re-do almost every single one of my mods :/ But thank you for trying to be helpful. Manly, I already tried using them, and they simply ended up showing the 'Giant Yellow square with ! in the middle' issue. Again though, graci. If I got the gist of what you are saying right, than you have a general mesh path problem, which will not be solved by having someone else create a brand new outfit, because the problem will still be there. Mods like the Hiyoko store don't change anything about the game itself, they simply add outfits. If you can not see them, the mesh path is wrong. You could simply open the mod in the construction set, find the outfits in the armor list and check the mesh path. These kinds of mods are drag and drop, if you have to edit every single one to make them work, something is seriously wrong with your installation. I am really not insulting anyone here, just trying to help. On another note: you don't have to use the mod esps at all. Just add outfits you like to an esp you created yourself and dump them in the testing hall. Saves a lot of space and RAM. Link to comment Share on other sites More sharing options...
Arigato Posted April 14, 2011 Author Share Posted April 14, 2011 Coming along well, and glad the video helped. It was more of a last resort since apparently no one has taken screencaps/drawn/etc from behind of that costume.Once it's done, i can grab your esps, grab the one weapons mod that has rikku's blades, and see some magic happen! It may be that, a pathing problem chiz. but I've put all the files in their correct folders several times. Ill try again a fee more times but there are some mods i have that simply do not work, and it's more likely due to my OS than the game. Link to comment Share on other sites More sharing options...
Genzel Posted April 14, 2011 Share Posted April 14, 2011 http://thumbnails29.imagebam.com/12799/370c40127982402.jpg I'm almost never happy with my texturing, but I think these are pretty okay. I added transparency to the sleeves, but I think I need to work a bit more on the skirt and scarf tails. But since the base texturing is finished, I can rig it now :unsure: All the flowing pieces will most likely make this a pain. If anyone more experienced is reading this, is 12k verts too much for the three armor slots these pieces will take up? The armor itself is 5796 verts total, the rest are for the base HGEC body. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted April 15, 2011 Share Posted April 15, 2011 How did you do the transparency? Did you edit the Alpha slider? If so, that causes glitches with the player or NPC who wears it, and it once again becomes solid. Dropped on the ground it is still transparent, however. Link to comment Share on other sites More sharing options...
Genzel Posted April 15, 2011 Share Posted April 15, 2011 I added a transparency layer to the texture and added an alpha property node to the mesh node. Link to comment Share on other sites More sharing options...
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