DawnODay Posted March 26, 2011 Share Posted March 26, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
DawnODay Posted March 27, 2011 Author Share Posted March 27, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
Tefnacht Posted March 27, 2011 Share Posted March 27, 2011 Hello. That is a pretty unusual problem you have there. I recently did my own retexture of a vault suit, because I needed a different number on the back. To do that I only edited the files you mentioned. Of course I did not change the suits color ... so I have no idea if my changes would apply to the sleeves/arms or not.But I know the vaultsuit .Nif files only uses that one texture file outfit101m/outfit101f respectively. I might have an idea what causes this ... but if I am right it should affect the whole suit, not just the arms. The GECK has a “texture override” function. Vault suits are a good example for this. If you look closely at the VaultSuit106 armor item, you will notice that it uses the same model files for male and female as the VaultSuit101 item.If you edit the male biped model of the 106 suit, you see that the “Alternate Textures” list specifies “VaultSuit106M” as a “New Texture” for some parts of the mesh. This is a pretty neat function because it allows us to retexture items without the need to actually have a new copy of the item present on the harddisk. A form of recycling, if you like. One of the parts that is assigned a new texture is “Arms”. So you see where I am going with this. If you changed the texture for the 101 suit to be red and the armor item you created (copied?) still has a alternate texture assigned for arms, they would still show up as blue. ... but I really don't see how this could happen only for the arms. All vanilla vault suits either have no alternate texture at all, or they change the upperbody part too. Well, I don't know. Check anyway if your armor item has a alternate texture assigned for the arms. Maybe something glitched. Another thing I could think of (which would be a pretty noobish mistake) is that you converted your .PSD back to .DDS without applying all layers first? Maybe the DDS texture really still has blue sleeves? Ya ... I know. Stupid idea. That is probably among the first things you checked. Anyway: Paint.NET can natively open DDS files without the need to convert them first. Maybe you download that and take a look. Just in case :D Other than those two things, I have no idea what could cause this. Good luck. Link to comment Share on other sites More sharing options...
DawnODay Posted March 27, 2011 Author Share Posted March 27, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
FuzeTek Posted March 27, 2011 Share Posted March 27, 2011 (edited) You have to attach the texture to the arms seperate. If you make a new nif you can assign them in nifskope and make a new object in the geck. Or You can do this: Find the vault suit texture in the Geck and create a new reference, name it whatever you want. double click your new texture set.http://img857.imageshack.us/img857/1718/88558463.jpg Change your diffuse map and/or normal maps to your custom DDS files. Press Okhttp://img847.imageshack.us/img847/3001/89862498.jpg Now find the VaultSuit Armor and create a new one, Double click it, Press the Edit button under the Male or Female biped model, whichever you want to changehttp://img194.imageshack.us/img194/8061/34547763.jpg Double click on arms and upper body and find the Texture file you created in step 1: Press ok and save your mod. It should show up ingame and the Geck with your custom Texture. Win! ^_^http://img220.imageshack.us/img220/8633/92295197.jpg Be mindful, this is a seperate armor. If you want to change the suit gamewide dont change any names of the files. find the vault texture file for the suit you want to change and change the texture, then everyone in the game that has that suit equipped will have your custom texture. I hope this helps you. Forgive my shitty circles. :/ Edited March 27, 2011 by FuzeTek Link to comment Share on other sites More sharing options...
DawnODay Posted March 27, 2011 Author Share Posted March 27, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
FuzeTek Posted March 27, 2011 Share Posted March 27, 2011 (edited) thats weird.... You changed the Arms texture on model data and its still blue? You could extract the vault suit model out of the bsa and open it in Nifskope, click on the body and arms and change the texture in there. Save it and put it in the correct folders in your FO3 directory then make a new item in the geck using the model you extracted The above process should work, I took the pics as I did it and tested it ingame. Dont forget to change the upperbody AND arms in model dataalso make sure you did them both on either the male or female, if you change it for the female only , equiping it on a female will show the custom texture but when you equip it on a male it'll be the default blue, cause you didnt change it. Edited March 27, 2011 by FuzeTek Link to comment Share on other sites More sharing options...
DawnODay Posted March 27, 2011 Author Share Posted March 27, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
FuzeTek Posted March 28, 2011 Share Posted March 28, 2011 Lol wow. I guess you could try reinstalling the Geck. :/ and make sure everything is updated Link to comment Share on other sites More sharing options...
DawnODay Posted March 28, 2011 Author Share Posted March 28, 2011 (edited) DELETED Edited March 29, 2011 by DawnODay Link to comment Share on other sites More sharing options...
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